annotate arogue7/outside.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents adfa37e67084
children f9ef86cf22b2
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1 /*
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2 * outside.c - functions for dealing with the "outside" level
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 extern char rnd_terrain(), get_terrain();
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19
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20 /*
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21 * init_terrain:
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22 * Get the single "outside room" set up correctly
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23 */
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24
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25 void
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26 init_terrain()
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27 {
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28 register struct room *rp;
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29
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30 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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31 rp->r_flags = ISGONE; /* kill all rooms */
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32 rp->r_fires = NULL; /* no fires */
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33 }
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34 rp = &rooms[0]; /* point to only room */
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35 rp->r_flags = ISDARK; /* outside is always dark */
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36 rp->r_pos.x = 0; /* room fills whole screen */
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37 rp->r_pos.y = 1;
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38 rp->r_max.x = cols;
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39 rp->r_max.y = lines - 3;
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40 }
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41
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42
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43
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44 void
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45 do_terrain(basey, basex, deltay, deltax, fresh)
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46 int basey, basex, deltay, deltax;
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47 bool fresh;
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48 {
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49 register cury, curx; /* Current y and x positions */
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50
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51 /* Lay out the boundary */
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52 for (cury=1; cury<lines-2; cury++) { /* Vertical "walls" */
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53 mvaddch(cury, 0, '|');
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54 mvaddch(cury, cols-1, '|');
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55 }
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56 for (curx=0; curx<cols; curx++) { /* Horizontal "walls" */
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57 mvaddch(1, curx, '-');
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58 mvaddch(lines-3, curx, '-');
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59 }
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60
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61 /* If we are not continuing, let's start out with a line of terrain */
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62 if (fresh) {
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63 char ch; /* Next char to add */
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64
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65 /* Move to the starting point (should be (1, 0)) */
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66 move(basey, basex);
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67 curx = basex;
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68
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69 /* Start with some random terrain */
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70 if (basex == 0) {
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71 ch = rnd_terrain();
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72 addch(ch);
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73 }
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74 else ch = CCHAR( mvinch(basey, basex) );
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75
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76 curx += deltax;
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77
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78 /* Fill in the rest of the line */
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79 while (curx > 0 && curx < cols-1) {
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80 /* Put in the next piece */
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81 ch = get_terrain(ch, '\0', '\0', '\0');
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82 mvaddch(basey, curx, ch);
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83 curx += deltax;
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84 }
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85
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86 basey++; /* Advance to next line */
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87 }
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88
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89 /* Fill in the rest of the lines */
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90 cury = basey;
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91 while (cury > 1 && cury < lines - 3) {
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