Mercurial > hg > early-roguelike
annotate arogue7/wizard.c @ 179:ca876944b196
Advanced Rogue 7: rename magic users to magicians.
Class names with spaces in them confuse anything that parses the
logfile. The documentation does refer mostly to magicians.
author | John "Elwin" Edwards |
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date | Sat, 22 Aug 2015 10:55:53 -0400 |
parents | b786053d2f37 |
children | 1cd604c827a3 |
rev | line source |
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1 /* |
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2 * wizard.c - Special wizard commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Special wizard commands (some of which are also non-wizard commands |
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17 * under strange circumstances) |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
125
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22 #include <ctype.h> |
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23 #include "rogue.h" |
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24 #ifdef PC7300 |
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25 #include "menu.h" |
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26 #endif |
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27 |
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28 |
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29 /* |
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30 * create_obj: |
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31 * Create any object for wizard, scroll, magician, or cleric |
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32 */ |
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33 create_obj(prompt, which_item, which_type) |
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34 bool prompt; |
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35 int which_item, which_type; |
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36 { |
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37 reg struct linked_list *item; |
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38 reg struct object *obj; |
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39 reg int wh; |
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40 reg char ch, newitem, newtype, whc, msz, *pt; |
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41 WINDOW *thiswin; |
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42 |
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43 thiswin = cw; |
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44 if (prompt) { |
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45 bool nogood = TRUE; |
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46 |
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47 thiswin = hw; |
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48 wclear(hw); |
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49 wprintw(hw,"Item\t\t\tKey\n\n"); |
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50 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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51 things[TYP_STICK].mi_name,STICK); |
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52 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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53 things[TYP_SCROLL].mi_name,SCROLL); |
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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55 things[TYP_WEAPON].mi_name,WEAPON); |
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56 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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57 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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58 if (wizard) { |
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59 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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60 waddstr(hw,"monster\t\t\tm"); |
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61 } |
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62 wprintw(hw,"\n\nWhat do you want to create? "); |
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63 draw(hw); |
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64 do { |
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65 ch = wgetch(hw); |
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66 if (ch == ESCAPE) { |
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67 restscr(cw); |
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68 return; |
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69 } |
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70 switch (ch) { |
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71 case RING: |
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72 case STICK: |
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73 case POTION: |
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74 case SCROLL: |
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75 case ARMOR: |
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76 case WEAPON: |
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77 case FOOD: |
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78 case MM: |
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79 nogood = FALSE; |
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80 break; |
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81 case RELIC: |
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82 case 'm': |
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83 if (wizard) |
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84 nogood = FALSE; |
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85 break; |
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86 default: |
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87 nogood = TRUE; |
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88 } |
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89 } while (nogood); |
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90 newitem = ch; |
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91 } |
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