annotate arogue7/wizard.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents b786053d2f37
children 1cd604c827a3
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1 /*
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2 * wizard.c - Special wizard commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Special wizard commands (some of which are also non-wizard commands
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17 * under strange circumstances)
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18 */
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19
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20 #include "curses.h"
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b786053d2f37 arogue7: add missing header includes.
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21 #include <stdlib.h>
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22 #include <ctype.h>
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23 #include "rogue.h"
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24 #ifdef PC7300
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25 #include "menu.h"
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26 #endif
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27
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28
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29 /*
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30 * create_obj:
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31 * Create any object for wizard, scroll, magician, or cleric
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32 */
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33 create_obj(prompt, which_item, which_type)
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34 bool prompt;
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35 int which_item, which_type;
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36 {
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37 reg struct linked_list *item;
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38 reg struct object *obj;
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39 reg int wh;
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40 reg char ch, newitem, newtype, whc, msz, *pt;
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41 WINDOW *thiswin;
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42
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43 thiswin = cw;
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44 if (prompt) {
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45 bool nogood = TRUE;
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46
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47 thiswin = hw;
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48 wclear(hw);
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49 wprintw(hw,"Item\t\t\tKey\n\n");
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50 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING,
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51 things[TYP_STICK].mi_name,STICK);
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52 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION,
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53 things[TYP_SCROLL].mi_name,SCROLL);
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR,
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55 things[TYP_WEAPON].mi_name,WEAPON);
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56 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM);
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57 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD);
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58 if (wizard) {
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59 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC);
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60 waddstr(hw,"monster\t\t\tm");
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61 }
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62 wprintw(hw,"\n\nWhat do you want to create? ");
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63 draw(hw);
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64 do {
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65 ch = wgetch(hw);
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66 if (ch == ESCAPE) {
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67 restscr(cw);
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68 return;
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69 }
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70 switch (ch) {
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71 case RING:
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72 case STICK:
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73 case POTION:
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74 case SCROLL:
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75 case ARMOR:
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76 case WEAPON:
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77 case FOOD:
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78 case MM:
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79 nogood = FALSE;
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80 break;
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81 case RELIC:
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82 case 'm':
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83 if (wizard)
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84 nogood = FALSE;
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85 break;
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86 default:
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87 nogood = TRUE;
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88 }
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89 } while (nogood);
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90 newitem = ch;
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91 }
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