annotate srogue/chase.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents 2128c7dc8a40
children 94a0d9dd5ce1
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36
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1 /*
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2 * Code for one object to chase another
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3 *
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4 * @(#)chase.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 #define FARAWAY 32767
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21 #define RDIST(a, b) (DISTANCE((a)->y, (a)->x, (b).y, (b).x))
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22
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23 struct coord ch_ret; /* Where chasing takes you */
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24
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25 /*
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26 * runners:
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27 * Make all the running monsters move.
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28 */
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29 runners()
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30 {
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31 reg struct thing *tp;
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32 reg struct linked_list *mon,*nextmon;
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33
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34 for (mon = mlist; mon != NULL; mon = nextmon) {
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35 tp = THINGPTR(mon);
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36 nextmon = next(mon);
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37 if (off(*tp, ISHELD) && on(*tp, ISRUN)) {
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38 if (tp->t_nomove > 0)
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39 if (--tp->t_nomove > 0)
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40 continue;
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41 if (on(*tp, ISHASTE))
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42 if (do_chase(mon) == -1)
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43 continue;
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44 if (off(*tp, ISSLOW) || tp->t_turn)
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45 if (do_chase(mon) == -1)
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46 continue;
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47 tp->t_turn ^= TRUE;
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48 }
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49 }
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50 }
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51
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52
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53 /*
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54 * do_chase:
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55 * Make one thing chase another.
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56 */
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57 do_chase(mon)
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58 struct linked_list *mon;
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59 {
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60 reg struct thing *th;
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61 reg struct room *rer, *ree, *rxx;
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62 reg int mindist, i, dist;
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63 struct stats *st;
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64 bool stoprun = FALSE, ondoor = FALSE, link = FALSE;
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65 char runaway, dofight, wound, sch, ch;
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66 struct coord this;
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67 struct trap *trp;
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68
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69 th = THINGPTR(mon);
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70 wound = th->t_flags & ISWOUND;
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71 if (wound)
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72 mindist = 0;
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73 else
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74 mindist = FARAWAY;
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75 runaway = wound;
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76 dofight = !runaway;
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77 rer = th->t_room;
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78 if (th->t_type == 'V') {
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79 if (rer != NULL && !rf_on(rer, ISDARK)) {
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80 /*
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81 * Vampires can't stand the light
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82 */
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83 if (cansee(th->t_pos.y, th->t_pos.x))
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84 msg("The vampire vaporizes into thin air !");
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85 killed(mon, FALSE);
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86 return(-1);
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87 }
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88 }
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89 ree = roomin(th->t_dest); /* room of chasee */
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90 this = *th->t_dest;
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91 /*
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92 * If the object of our desire is in a different
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93 * room, then run to the door nearest to our goal.
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94 */
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95 if (mvinch(th->t_pos.y, th->t_pos.x) == DOOR)
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96 ondoor = TRUE;
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97 rxx = NULL;
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98 if (rer != NULL || ree != NULL) {
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99 /*
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100 * Monster not in room, hero in room. Run to closest door
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101 * in hero's room if not wounded. Run away if wounded.
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102 */
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103 if (rer == NULL && ree != NULL) {
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104 if (!wound)
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105 rxx = ree;
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106 }
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