annotate srogue/save.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents 1863409c44cf
children 85bd398cb96d
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include <unistd.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #include "rogue.h"
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27 #include "rogue.ext"
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28
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29 EXTCHAR version[];
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30 EXTCHAR *ctime();
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31
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32 typedef struct stat STAT;
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33 STAT sbuf;
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34
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35 /*
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36 * ignore:
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37 * Ignore ALL signals possible
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38 */
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39 ignore()
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40 {
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41 md_ignoreallsignals();
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42 }
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43
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44 /*
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45 * save_game:
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46 * Save the current game
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47 */
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48 save_game()
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49 {
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50 reg FILE *savef;
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51 reg int c;
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52 char buf[LINLEN];
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53
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54 mpos = 0;
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55 if (file_name[0] != '\0') {
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56 if (use_savedir)
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57 msg("Save game? (y/n) ");
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58 else
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59 msg("Save file (%s)? ", file_name);
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60 do {
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61 c = wgetch(cw);
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62 if(c == ESCAPE) {
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63 msg("");
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64 return FALSE;
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65 }
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66 } while (c != 'n' && c != 'y');
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67 mpos = 0;
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68 if (c == 'y')
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69 goto gotfile;
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70 }
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71 if (use_savedir) {
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72 msg("");
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73 return FALSE;
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74 }
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75 msg("File name: ");
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76 mpos = 0;
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77 buf[0] = '\0';
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78 if (get_str(buf, cw) == QUIT) {
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79 msg("");
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80 return FALSE;
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81 }
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82 msg("");
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83 strcpy(file_name, buf);
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84 gotfile:
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85 c = dosave(); /* try to save this game */
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86 if (c == FALSE)
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87 msg("Could not save game to file %s", file_name);
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88 return c;
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89 }
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90
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91 /*
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92 * auto_save:
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93 * Automatically save a game
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94 */
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95 void
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96 auto_save(int a)
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97 {
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98 dosave(); /* save this game */
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99 byebye(1); /* so long for now */
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100 }
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101
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102 /*
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103 * game_err:
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104 * When an error occurs. Set error flag and save game.
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105 */
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