Mercurial > hg > early-roguelike
annotate srogue/wizard.c @ 179:ca876944b196
Advanced Rogue 7: rename magic users to magicians.
Class names with spaces in them confuse anything that parses the
logfile. The documentation does refer mostly to magicians.
author | John "Elwin" Edwards |
---|---|
date | Sat, 22 Aug 2015 10:55:53 -0400 |
parents | 458df24e973d |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Mostly wizard commands. Sometimes used by players. |
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3 * |
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
36
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * whatis: |
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24 * What a certain object is |
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25 */ |
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26 whatis(what) |
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27 struct linked_list *what; |
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28 { |
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29 reg struct object *obj; |
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30 reg struct linked_list *item; |
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31 reg int wh; |
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32 |
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33 if (what == NULL) { /* we need to ask */ |
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34 if ((item = get_item("identify", 0)) == NULL) |
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35 return; |
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36 } |
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37 else /* no need to ask */ |
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38 item = what; |
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39 obj = OBJPTR(item); |
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40 setoflg(obj, ISKNOW); |
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41 wh = obj->o_which; |
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42 switch (obj->o_type) { |
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43 case SCROLL: |
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44 s_know[wh] = TRUE; |
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45 if (s_guess[wh]) { |
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46 free(s_guess[wh]); |
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47 s_guess[wh] = NULL; |
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48 } |
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49 when POTION: |
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50 p_know[wh] = TRUE; |
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51 if (p_guess[wh]) { |
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52 free(p_guess[wh]); |
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53 p_guess[wh] = NULL; |
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54 } |
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55 when STICK: |
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56 ws_know[wh] = TRUE; |
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57 if (ws_guess[wh]) { |
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58 free(ws_guess[wh]); |
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59 ws_guess[wh] = NULL; |
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60 } |
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61 when RING: |
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62 r_know[wh] = TRUE; |
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63 if (r_guess[wh]) { |
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64 free(r_guess[wh]); |
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65 r_guess[wh] = NULL; |
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66 } |
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67 } |
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68 if (what == NULL) |
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69 msg(inv_name(obj, FALSE)); |
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70 } |
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71 |
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72 |
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73 /* |
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74 * create_obj: |
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75 * Create any object for wizard or scroll (almost) |
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76 */ |
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77 create_obj(fscr) |
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78 bool fscr; |
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79 { |
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80 reg struct linked_list *item; |
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81 reg struct object *obj; |
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82 reg int wh, ch, otype; |
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83 char newitem, newtype, msz, *oname; |
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84 struct magic_info *mf; |
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85 bool nogood = TRUE, inhw = FALSE; |
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86 |
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87 if (fscr) |
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88 msg(" "); |
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89 else if (wizard) { |
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90 msg("Create what?%s: ", starlist); |
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91 ch = readchar(); |
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92 mpos = 0; |
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93 if (ch == ESCAPE) |
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94 return; |
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95 else if (ch != '*') |
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96 nogood = FALSE; |
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97 } |
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98 if (nogood) { |
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99 inhw = TRUE; |
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100 wclear(hw); |
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101 wprintw(hw,"Item\tKey\n\n"); |
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102 for (otype = 0; otype < NUMTHINGS; otype++) { |
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103 if (otype != TYP_AMULET || wizard) { |
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104 mf = &thnginfo[otype]; |
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105 wprintw(hw,"%s\t %c\n",things[otype].mi_name,mf->mf_show); |
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106 } |
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