annotate srogue/wizard.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents 458df24e973d
children 94a0d9dd5ce1
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1 /*
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2 * Mostly wizard commands. Sometimes used by players.
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3 *
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
60
3aa87373c908 srogue: include missing headers.
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17 #include <stdlib.h>
36
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18 #include <ctype.h>
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19 #include "rogue.h"
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20 #include "rogue.ext"
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21
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22 /*
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23 * whatis:
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24 * What a certain object is
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25 */
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26 whatis(what)
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27 struct linked_list *what;
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28 {
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29 reg struct object *obj;
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30 reg struct linked_list *item;
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31 reg int wh;
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32
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33 if (what == NULL) { /* we need to ask */
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34 if ((item = get_item("identify", 0)) == NULL)
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35 return;
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36 }
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37 else /* no need to ask */
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38 item = what;
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39 obj = OBJPTR(item);
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40 setoflg(obj, ISKNOW);
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41 wh = obj->o_which;
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42 switch (obj->o_type) {
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43 case SCROLL:
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44 s_know[wh] = TRUE;
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45 if (s_guess[wh]) {
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46 free(s_guess[wh]);
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47 s_guess[wh] = NULL;
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48 }
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49 when POTION:
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50 p_know[wh] = TRUE;
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51 if (p_guess[wh]) {
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52 free(p_guess[wh]);
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53 p_guess[wh] = NULL;
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54 }
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55 when STICK:
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56 ws_know[wh] = TRUE;
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57 if (ws_guess[wh]) {
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58 free(ws_guess[wh]);
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59 ws_guess[wh] = NULL;
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60 }
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61 when RING:
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62 r_know[wh] = TRUE;
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63 if (r_guess[wh]) {
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64 free(r_guess[wh]);
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65 r_guess[wh] = NULL;
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66 }
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67 }
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68 if (what == NULL)
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69 msg(inv_name(obj, FALSE));
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70 }
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71
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72
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73 /*
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74 * create_obj:
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75 * Create any object for wizard or scroll (almost)
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76 */
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77 create_obj(fscr)
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78 bool fscr;
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79 {
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80 reg struct linked_list *item;
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81 reg struct object *obj;
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82 reg int wh, ch, otype;
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83 char newitem, newtype, msz, *oname;
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84 struct magic_info *mf;
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85 bool nogood = TRUE, inhw = FALSE;
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86
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87 if (fscr)
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88 msg(" ");
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89 else if (wizard) {
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90 msg("Create what?%s: ", starlist);
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91 ch = readchar();
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92 mpos = 0;
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93 if (ch == ESCAPE)
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94 return;
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95 else if (ch != '*')
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96 nogood = FALSE;
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97 }
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98 if (nogood) {
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99 inhw = TRUE;
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100 wclear(hw);
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101 wprintw(hw,"Item\tKey\n\n");
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102 for (otype = 0; otype < NUMTHINGS; otype++) {
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103 if (otype != TYP_AMULET || wizard) {
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104 mf = &thnginfo[otype];
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105 wprintw(hw,"%s\t %c\n",things[otype].mi_name,mf->mf_show);
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106 }
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