annotate xrogue/monsters.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents e6179860cb76
children f54901b9c39b
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1 /*
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2 monsters.c - File with various monster functions in it
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * Check_residue takes care of any effect of the monster
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26 */
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27
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28 check_residue(tp)
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29 register struct thing *tp;
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30 {
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31 /*
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32 * Take care of special abilities
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33 */
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34 if (on(*tp, DIDHOLD) && (--hold_count == 0)) {
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35 turn_off(player, ISHELD);
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36 turn_off(*tp, DIDHOLD);
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37 }
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38
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39 /* If frightened of this monster, stop */
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40 if (on(player, ISFLEE) &&
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41 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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42
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43 /* If monster was suffocating player, stop it */
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44 if (on(*tp, DIDSUFFOCATE)) {
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45 extinguish(suffocate);
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46 turn_off(*tp, DIDSUFFOCATE);
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47 }
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48
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49 /* If something with fire, may darken */
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50 if (on(*tp, HASFIRE)) {
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51 register struct room *rp=roomin(&tp->t_pos);
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52 register struct linked_list *fire_item;
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53
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54 if (rp) {
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55 for (fire_item = rp->r_fires; fire_item != NULL;
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56 fire_item = next(fire_item)) {
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57 if (THINGPTR(fire_item) == tp) {
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58 detach(rp->r_fires, fire_item);
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59 destroy_item(fire_item);
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60 if (rp->r_fires == NULL) {
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61 rp->r_flags &= ~HASFIRE;
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62 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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63 }
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64 break;
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65 }
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66 }
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67 }
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68 }
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69 }
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70
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71 /*
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72 * Creat_mons creates the specified monster -- any if 0
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73 */
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74
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75 bool
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76 creat_mons(person, monster, report)
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77 struct thing *person; /* Where to create next to */
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78 short monster;
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79 bool report;
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80 {
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81 struct linked_list *nitem;
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82 register struct thing *tp;
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83 struct room *rp;
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84 coord *mp;
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85
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86 if (levtype == POSTLEV)
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87 return(FALSE);
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88 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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89 nitem = new_item(sizeof (struct thing));
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90 new_monster(nitem,
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91 monster == 0 ? randmonster(FALSE, FALSE)
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92 : monster,
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