annotate xrogue/move.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents a0a57cf42810
children f54901b9c39b
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1 /*
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2 move.c - Hero movement commands
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include "rogue.h"
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22
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23 /*
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24 * Used to hold the new hero position
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25 */
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26
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27 coord move_nh;
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28
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29 static char Moves[3][3] = {
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30 { 'y', 'k', 'u' },
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31 { 'h', '.', 'l' },
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32 { 'b', 'j', 'n' }
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33 };
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34
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35 /*
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36 * be_trapped:
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37 * The guy stepped on a trap.... Make him pay.
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38 */
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39
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40 be_trapped(th, tc)
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41 register struct thing *th;
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42 register coord *tc;
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43 {
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44 register struct trap *tp;
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45 register char ch, *mname = NULL;
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46 register bool is_player = (th == &player),
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47 can_see;
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48 register struct linked_list *mitem = NULL;
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49 register struct thing *mp;
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50
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51
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52 /* Can the player see the creature? */
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53 can_see = cansee(tc->y, tc->x);
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54 can_see &= (is_player || !invisible(th));
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55
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56 tp = trap_at(tc->y, tc->x);
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57 /*
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58 * if he's wearing boots of elvenkind, he won't set off the trap
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59 * unless its a magic pool (they're not really traps)
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60 */
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61 if (is_player &&
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62 cur_misc[WEAR_BOOTS] != NULL &&
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63 cur_misc[WEAR_BOOTS]->o_which == MM_ELF_BOOTS &&
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64 tp->tr_type != POOL)
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65 return '\0';
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66
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67 /*
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68 * if the creature is flying then it won't set off the trap
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69 */
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70 if (on(*th, ISFLY))
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71 return '\0';
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72
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73 tp->tr_flags |= ISFOUND;
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74
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75 if (!is_player) {
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76 mitem = find_mons(th->t_pos.y, th->t_pos.x);
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77 mname = monster_name(th);
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78 }
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79 else {
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80 count = running = FALSE;
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81 mvwaddch(cw, tp->tr_pos.y, tp->tr_pos.x, tp->tr_type);
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82 }
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83 switch (ch = tp->tr_type) {
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84 case TRAPDOOR:
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85 if (is_player) {
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86 level++;
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87 pstats.s_hpt -= roll(1, 10);
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88 if (pstats.s_hpt < 1) {
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89 pstats.s_hpt = -1;
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90 death(D_FALL);
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91 }
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92 wclear(cw);
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93 wclear(mw);
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94 new_level(NORMLEV);