annotate xrogue/util.c @ 179:ca876944b196

Advanced Rogue 7: rename magic users to magicians. Class names with spaces in them confuse anything that parses the logfile. The documentation does refer mostly to magicians.
author John "Elwin" Edwards
date Sat, 22 Aug 2015 10:55:53 -0400
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 util.c - all sorts of miscellaneous routines
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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ce0cf824c192 xrogue: add missing includes.
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * this routine computes the players current AC without dex bonus's
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26 */
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27
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28 int
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29 ac_compute(ignoremetal)
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30 bool ignoremetal;
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31 {
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32 register int ac;
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33
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34 ac = pstats.s_arm; /* base armor of "skin" */
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35 if (cur_armor) {
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36 if (!ignoremetal ||
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37 (cur_armor->o_which != LEATHER &&
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38 cur_armor->o_which != STUDDED_LEATHER &&
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39 cur_armor->o_which != PADDED_ARMOR))
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40 ac -= (10 - cur_armor->o_ac);
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41 }
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42 if (player.t_ctype == C_MONK)
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43 ac -= pstats.s_lvl * 3 / 5;
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44 ac -= ring_value(R_PROTECT);
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45 if (cur_misc[WEAR_BRACERS] != NULL)
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46 ac -= cur_misc[WEAR_BRACERS]->o_ac;
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47 if (cur_misc[WEAR_CLOAK] != NULL)
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48 ac -= cur_misc[WEAR_CLOAK]->o_ac;
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49
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50 /* If player has the cloak, must be wearing it */
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51 if (cur_relic[EMORI_CLOAK]) ac -= 15;
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52
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53 if (ac > 25)
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54 ac = 25;
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55 return(ac);
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56 }
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57
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58 /*
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59 * aggravate:
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60 * aggravate all the monsters on this level
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61 */
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62
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63 aggravate(do_uniques, do_good)
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64 bool do_uniques, do_good;
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65 {
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66 register struct linked_list *mi;
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67 register struct thing *thingptr;
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68
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69 for (mi = mlist; mi != NULL; mi = next(mi)) {
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70 thingptr = THINGPTR(mi);
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71 if (do_good == FALSE && off(*thingptr, ISMEAN)) continue;
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72 if (do_uniques || off(*thingptr, ISUNIQUE)) runto(thingptr, &hero);
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73 }
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74 }
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75
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76 /*
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77 * cansee:
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78 * returns true if the hero can see a certain coordinate.
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79 */
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80
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81 cansee(y, x)
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82 register int y, x;
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83 {
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84 register struct room *rer;
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85 register int radius;
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86 coord tp;
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87
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88 if (on(player, ISBLIND))
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89 return FALSE;
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90
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91 tp.y = y;
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92 tp.x = x;
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93 rer = roomin(&tp);
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