annotate arogue7/arogue77.html @ 151:cadff8f047a1

arogue7, xrogue: rename daemon() to start_daemon(). This prevents conflict with the BSD/OSX daemon() system function.
author John "Elwin" Edwards
date Thu, 28 May 2015 10:21:43 -0400
parents adfa37e67084
children
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1 <!-- Advanced Rogue -->
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2 <!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T -->
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3 <!-- All rights reserved. -->
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4 <!-- -->
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5 <!-- Based on "Rogue: Exploring the Dungeons of Doom" -->
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6 <!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman -->
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7 <!-- All rights reserved. -->
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8 <!-- -->
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9 <!-- See the file LICENSE.TXT for full copyright and licensing information. -->
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10
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11 <!-- Creator : groff version 1.18.1 -->
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12 <!-- CreationDate: Sat Jan 21 09:55:23 2006 -->
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13
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14 <h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of Doom</a></h1>
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15 <br>
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16 <h2 align="center">Toolchest</h2>
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17 <h3 align="center">http://roguelike.sourceforge.net/arogue77</h3>
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18 <br>
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19 <table border="0" cellpadding="3" cellspacing="3" style="border-collapse: collapse" id="table1" align=center>
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20 <tr>
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21 <td nowrap>
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22 Advanced Rogue<br>
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23 Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&amp;T<br>
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24 All rights reserved.
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25 </td>
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26 </tr>
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27 <tr>
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28 <td nowrap>
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29 Based on &quot;Rogue: Exploring the Dungeons of Doom&quot;<br>
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30 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br>
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31 All rights reserved.
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32 </td>
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33 </tr>
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34 </table>
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35
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36 <p align="center">See the file LICENSE.TXT for full copyright and licensing information.</p>
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37
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38 <h2 align="justify">1. Introduction</h2>
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39
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40 <p align="justify">
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41 Rogue is a screen-oriented fantasy game set in the
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42 ever-changing Dungeons of Doom. The game comes complete
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43 with monsters, spells, weapons, armor, potions, and other
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44 magical items. The dungeon's geography changes with every
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45 game, and although many magical items have certain
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46 identifiable properties, such as turning the player
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47 invisible, the physical manifestation of the magic changes
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48 each game. A red potion, for example, will cause the same
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49 reaction throughout a given game, but it may be a completely
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50 different potion in a new game.
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51 </p>
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52
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53 <p align=justify>
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54 Entering the dungeon with only a little food, armor,
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55 and a weapon, the player must develop a good strategy of
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56 when to fight, when to run, and how to best use any magical
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57 items found in the dungeon. To make things interesting, the
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58 player has a quest to return one of several unique
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59 artifacts, rumored to lie deep in the dungeon's bowels.
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60 Returning with this artifact brings great glory and the
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61 title of Complete Winner. But even after finding the
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62 artifact, the player may wish to continue further to match
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63 wits with an arch-devil, demon prince, or even a deity found
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64 far down in the dungeon. Defeating such a creature will
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65 gain the player many experience points, the basis for
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66 scoring in Rogue.
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67 </p>
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68
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69 <p align=justify>
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70 It is very difficult to return from the Dungeons of
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71 Doom. Few people ever make it out alive. Should this
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72 unlikely event occur, the player would be proclaimed a
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73 complete winner and handsomely rewarded for any booty
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74 removed from the dungeon.
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75 </p>
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76
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77 <h3 align="justify">2. Character Classes</h3>
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78
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79 <p align="justify">
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80 Before placing the player in the dungeon, the game
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81 requests the player to select what type of character they
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82 would like to be: a fighter, a magic user, a cleric, a
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83 druid, a thief, a paladin, a ranger, a monk, or an assassin.
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84 </p>
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85
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86 <p align="justify"><span style="font-variant: small-caps"><strong>2.1 The Fighter</strong></span></p>
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87
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