Mercurial > hg > early-roguelike
annotate srogue/misc.c @ 141:cc5148bdf345
xrogue: call nonl() during initialization.
This prevents some confusion between CR and LF characters.
author | John "Elwin" Edwards |
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date | Tue, 05 May 2015 20:54:33 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * all sorts of miscellaneous routines |
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3 * |
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4 * @(#)misc.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include <ctype.h> |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * waste_time: |
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23 * Do nothing but let other things happen |
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24 */ |
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25 waste_time() |
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26 { |
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27 if (inwhgt) /* if from wghtchk, then done */ |
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28 return; |
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29 do_daemons(BEFORE); |
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30 do_daemons(AFTER); |
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31 do_fuses(); |
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32 } |
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33 |
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34 /* |
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35 * getindex: |
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36 * Convert a type into an index for the things structures |
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37 */ |
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38 getindex(what) |
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39 char what; |
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40 { |
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41 int index = -1; |
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42 |
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43 switch (what) { |
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44 case POTION: index = TYP_POTION; |
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45 when SCROLL: index = TYP_SCROLL; |
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46 when FOOD: index = TYP_FOOD; |
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47 when RING: index = TYP_RING; |
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48 when AMULET: index = TYP_AMULET; |
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49 when ARMOR: index = TYP_ARMOR; |
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50 when WEAPON: index = TYP_WEAPON; |
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51 when STICK: index = TYP_STICK; |
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52 } |
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53 return index; |
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54 } |
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55 |
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56 /* |
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57 * tr_name: |
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58 * print the name of a trap |
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59 */ |
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60 char * |
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61 tr_name(ch) |
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62 char ch; |
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63 { |
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64 reg char *s; |
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65 |
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66 switch (ch) { |
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67 case TRAPDOOR: |
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68 s = "A trapdoor."; |
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69 when BEARTRAP: |
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70 s = "A beartrap."; |
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71 when SLEEPTRAP: |
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72 s = "A sleeping gas trap."; |
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73 when ARROWTRAP: |
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74 s = "An arrow trap."; |
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75 when TELTRAP: |
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76 s = "A teleport trap."; |
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77 when DARTTRAP: |
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78 s = "A dart trap."; |
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79 when POOL: |
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80 s = "A magic pool."; |
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81 when POST: |
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82 s = "A trading post."; |
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83 when MAZETRAP: |
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84 s = "A maze trap."; |
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85 otherwise: |
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86 s = "A bottomless pit."; /* shouldn't get here */ |
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87 } |
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88 return s; |
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89 } |
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90 |
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91 /* |
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92 * Look: |
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93 * A quick glance all around the player |
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94 */ |
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95 look(wakeup) |
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96 bool wakeup; |
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97 { |
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98 reg char ch; |
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99 reg int oldx, oldy, y, x; |
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100 reg struct room *rp; |
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101 int ey, ex, oex, oey; |
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102 int passcount = 0; |
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103 bool inpass, blind; |
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104 |
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105 getyx(cw, oldy, oldx); |
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106 oex = player.t_oldpos.x; |
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107 oey = player.t_oldpos.y; |
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108 blind = pl_on(ISBLIND); |