Mercurial > hg > early-roguelike
annotate xrogue/potions.c @ 141:cc5148bdf345
xrogue: call nonl() during initialization.
This prevents some confusion between CR and LF characters.
author | John "Elwin" Edwards |
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date | Tue, 05 May 2015 20:54:33 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 potions.c - Functions for dealing with potions |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
133
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20 #include <curses.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * add_abil is an array of functions used to change attributes. It must be |
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25 * ordered according to the attribute definitions in rogue.h. |
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26 */ |
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27 |
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28 int (*add_abil[NUMABILITIES])() = { |
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29 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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30 add_constitution, add_charisma |
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31 }; |
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32 |
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33 /* |
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34 * res_abil is an array of functions used to change attributes. It must be |
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35 * ordered according to the attribute definitions in rogue.h. |
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36 */ |
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37 |
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38 int (*res_abil[NUMABILITIES])() = { |
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39 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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40 res_constitution, res_charisma |
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41 }; |
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42 |
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43 /* |
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44 * Increase player's constitution |
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45 */ |
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46 |
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47 int |
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48 add_constitution(change) |
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49 int change; |
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50 { |
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51 /* Do the potion */ |
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52 if (change < 0) { |
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53 msg("You feel less healthy now."); |
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54 pstats.s_const += change; |
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55 if (pstats.s_const < 1) { |
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56 pstats.s_hpt = -1; |
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57 msg("You collapse! --More--"); |
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58 wait_for(' '); |
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59 death(D_CONSTITUTION); |
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60 } |
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61 } |
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62 else { |
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63 msg("You feel healthier now."); |
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64 pstats.s_const = min(pstats.s_const + change, MAXATT); |
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65 } |
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66 |
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67 /* Adjust the maximum */ |
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68 if (max_stats.s_const < pstats.s_const) |
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69 max_stats.s_const = pstats.s_const; |
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70 |
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71 return(0); |
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72 } |
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73 |
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74 /* |
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75 * Increase player's charisma |
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76 */ |
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77 |
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78 int |
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79 add_charisma(change) |
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80 int change; |
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81 { |
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82 /* Do the potion */ |
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83 if (change < 0) msg("You feel less attractive now."); |
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84 else msg("You feel more attractive now."); |
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85 |
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86 pstats.s_charisma += change; |
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87 if (pstats.s_charisma > MAXATT) pstats.s_charisma = MAXATT; |
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88 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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89 |
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90 /* Adjust the maximum */ |
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91 if (max_stats.s_charisma < pstats.s_charisma) |
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92 max_stats.s_charisma = pstats.s_charisma; |
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93 |