annotate xrogue/potions.c @ 141:cc5148bdf345

xrogue: call nonl() during initialization. This prevents some confusion between CR and LF characters.
author John "Elwin" Edwards
date Tue, 05 May 2015 20:54:33 -0400
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 potions.c - Functions for dealing with potions
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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ce0cf824c192 xrogue: add missing includes.
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19 #include <stdlib.h>
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20 #include <curses.h>
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21 #include "rogue.h"
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22
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23 /*
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24 * add_abil is an array of functions used to change attributes. It must be
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25 * ordered according to the attribute definitions in rogue.h.
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26 */
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27
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28 int (*add_abil[NUMABILITIES])() = {
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29 add_intelligence, add_strength, add_wisdom, add_dexterity,
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30 add_constitution, add_charisma
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31 };
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32
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33 /*
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34 * res_abil is an array of functions used to change attributes. It must be
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35 * ordered according to the attribute definitions in rogue.h.
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36 */
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37
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38 int (*res_abil[NUMABILITIES])() = {
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39 res_intelligence, res_strength, res_wisdom, res_dexterity,
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40 res_constitution, res_charisma
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41 };
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42
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43 /*
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44 * Increase player's constitution
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45 */
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46
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47 int
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48 add_constitution(change)
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49 int change;
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50 {
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51 /* Do the potion */
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52 if (change < 0) {
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53 msg("You feel less healthy now.");
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54 pstats.s_const += change;
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55 if (pstats.s_const < 1) {
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56 pstats.s_hpt = -1;
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57 msg("You collapse! --More--");
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58 wait_for(' ');
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59 death(D_CONSTITUTION);
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60 }
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61 }
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62 else {
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63 msg("You feel healthier now.");
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64 pstats.s_const = min(pstats.s_const + change, MAXATT);
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65 }
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66
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67 /* Adjust the maximum */
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68 if (max_stats.s_const < pstats.s_const)
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69 max_stats.s_const = pstats.s_const;
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70
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71 return(0);
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72 }
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73
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74 /*
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75 * Increase player's charisma
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76 */
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77
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78 int
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79 add_charisma(change)
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80 int change;
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81 {
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82 /* Do the potion */
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83 if (change < 0) msg("You feel less attractive now.");
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84 else msg("You feel more attractive now.");
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85
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86 pstats.s_charisma += change;
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87 if (pstats.s_charisma > MAXATT) pstats.s_charisma = MAXATT;
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88 else if (pstats.s_charisma < 3) pstats.s_charisma = 3;
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89
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90 /* Adjust the maximum */
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91 if (max_stats.s_charisma < pstats.s_charisma)
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92 max_stats.s_charisma = pstats.s_charisma;
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93