annotate xrogue/eat.c @ 134:cfa9d1609b78

xrogue: fix definition of struct delayed_action. Arrays of struct delayed_action were declared before the definition. Also, daemon.c and state.c defined it differently. The state.c definition, in which d_arg is a union, is now used everywhere. This is the least bad option, but fuses and daemons are still a disheartening morass that undoubtedly shelters more bugs.
author John "Elwin" Edwards
date Tue, 21 Apr 2015 10:11:02 -0400
parents e6179860cb76
children f54901b9c39b
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133
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1 /*
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2 eat.c - Functions for dealing with digestion
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include "rogue.h"
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21
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22 /*
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23 * eat:
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24 * He wants to eat something, so let him try
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25 */
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26
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27 eat()
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28 {
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29 register struct linked_list *item;
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30 int which;
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31 unsigned long temp;
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32
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33 if (player.t_action != C_EAT) {
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34 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL)
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35 return;
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36
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37 player.t_using = item; /* Remember what it is */
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38 player.t_action = C_EAT; /* We are eating */
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39 which = (OBJPTR(item))->o_which;
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40 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player);
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41 return;
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42 }
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43
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44 /* We have waited our time, let's eat the food */
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45 item = player.t_using;
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46 player.t_using = NULL;
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47 player.t_action = A_NIL;
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48
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49 which = (OBJPTR(item))->o_which;
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50 if ((food_left += foods[which].mi_food) > STOMACHSIZE)
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51 food_left = STOMACHSIZE;
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52 del_pack(item);
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53 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) {
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54 pstats.s_hpt = -1;
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55 msg ("Cough! Ack! You choke on all that food and die! --More--");
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56 wait_for(' ');
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57 death(D_FOOD_CHOKE);
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58 }
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59 if (food_left >= STOMACHSIZE-MORETIME) {
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60 hungry_state = F_SATIATED;
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61 msg ("You have trouble getting that food down!");
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62 msg ("Your stomach feels like it's about to burst!");
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63 }
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64 else if (which != E_SLIMEMOLD) {
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65 hungry_state = F_OKAY;
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66 switch (rnd(10)) {
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67 case 0: msg("Yuck, what a foul tasting %s! ", foods[which].mi_name);
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68 when 1: msg("Mmmm, what a tasty %s. ", foods[which].mi_name);
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69 when 2: msg("Wow, what a scrumptious %s! ", foods[which].mi_name);
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70 when 3: msg("Hmmm, %s heaven! ", foods[which].mi_name);
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71 when 4: msg("You've eaten better %s. ", foods[which].mi_name);
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72 when 5: msg("You smack your lips ");
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73 when 6: msg("Yum-yum-yum ");
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74 when 7: msg("Gulp! ");
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75 when 8: msg("Your tongue flips out! ");
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76 when 9: msg("You lick your chin ");
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77 }
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78 }
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79 updpack(TRUE, &player);
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80 switch(which) {
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81 case E_WHORTLEBERRY: /* add 1 to intelligence */
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82 (*add_abil[A_INTELLIGENCE])(1);
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83 when E_SWEETSOP: /* add 1 to strength */
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84 case E_SOURSOP: /* add 1 to strength */
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85 (*add_abil[A_STRENGTH])(1);
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86 when E_SAPODILLA: /* add 1 to wisdom */
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87 (*add_abil[A_WISDOM])(1);
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88 when E_APPLE: /* add 1 to dexterity */
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89 (*add_abil[A_DEXTERITY])(1);
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90 when E_PRICKLEY: /* add 1 to constitution */
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91 (*add_abil[A_CONSTITUTION])(1);
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92 when E_PEACH: /* add 1 to charisma */
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