Mercurial > hg > early-roguelike
annotate xrogue/maze.c @ 134:cfa9d1609b78
xrogue: fix definition of struct delayed_action.
Arrays of struct delayed_action were declared before the definition.
Also, daemon.c and state.c defined it differently. The state.c
definition, in which d_arg is a union, is now used everywhere.
This is the least bad option, but fuses and daemons are still a
disheartening morass that undoubtedly shelters more bugs.
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 10:11:02 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 maze.c - functions for dealing with mazes |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <stdlib.h> |
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16 #include <curses.h> |
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17 #include "rogue.h" |
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18 |
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19 struct cell { |
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20 char y_pos; |
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21 char x_pos; |
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22 }; |
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23 struct b_cellscells { |
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24 char num_pos; /* number of frontier cells next to you */ |
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25 struct cell conn[4]; /* the y,x position of above cell */ |
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26 } b_cells; |
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27 |
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28 static char *maze_frontier, *maze_bits; |
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29 static int maze_lines, maze_cols; |
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30 static char *moffset(), *foffset(); |
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31 static int rmwall(),findcells(),crankout(),draw_maze(); |
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32 |
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33 /* |
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34 * crankout: |
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35 * Does actual drawing of maze to window |
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36 */ |
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37 |
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38 static |
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39 crankout() |
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40 { |
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41 reg int x, y; |
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42 |
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43 for (y = 0; y < lines - 3; y++) { |
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44 move(y + 1, 0); |
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45 for (x = 0; x < cols - 1; x++) { |
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46 if (*moffset(y, x)) { /* here is a wall */ |
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47 if(y==0 || y==lines-4) /* top or bottom line */ |
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48 addch(HORZWALL); |
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49 else if(x==0 || x==cols-2) /* left | right side */ |
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50 addch(VERTWALL); |
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51 else if (y % 2 == 0 && x % 2 == 0) { |
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52 if(*moffset(y, x-1) || *moffset(y, x+1)) |
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53 addch(HORZWALL); |
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54 else |
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55 addch(VERTWALL); |
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56 } |
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57 else if (y % 2 == 0) |
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58 addch(HORZWALL); |
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59 else |
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60 addch(VERTWALL); |
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61 } |
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62 else |
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63 addch(FLOOR); |
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64 } |
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65 } |
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66 } |
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67 |
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68 /* |
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69 * domaze: |
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70 * Draw the maze on this level. |
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71 */ |
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72 |
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73 do_maze() |
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74 { |
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75 reg int least; |
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76 reg struct room *rp; |
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77 reg struct linked_list *item; |
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78 reg struct object *obj; |
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79 int cnt; |
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80 bool treas; |
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81 coord tp; |
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82 |
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83 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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84 rp->r_flags = ISGONE; /* kill all rooms */ |
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85 rp->r_fires = NULL; /* no fires */ |
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86 } |
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87 rp = &rooms[0]; /* point to only room */ |
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88 rp->r_flags = ISDARK; /* mazes always dark */ |
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89 rp->r_pos.x = 0; /* room fills whole screen */ |
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90 rp->r_pos.y = 1; |
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91 rp->r_max.x = cols - 1; |
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92 rp->r_max.y = lines - 3; |
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93 draw_maze(); /* put maze into window */ |