annotate xrogue/player.c @ 134:cfa9d1609b78

xrogue: fix definition of struct delayed_action. Arrays of struct delayed_action were declared before the definition. Also, daemon.c and state.c defined it differently. The state.c definition, in which d_arg is a union, is now used everywhere. This is the least bad option, but fuses and daemons are still a disheartening morass that undoubtedly shelters more bugs.
author John "Elwin" Edwards
date Tue, 21 Apr 2015 10:11:02 -0400
parents e6179860cb76
children ce0cf824c192
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133
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1 /*
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2 player.c - functions for dealing with special player abilities
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <ctype.h>
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16 #include <curses.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * affect:
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21 * cleric affecting undead
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22 */
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23
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24 affect()
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25 {
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26 register struct linked_list *item;
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27 register struct thing *tp;
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28 register char *mname;
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29 bool see;
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30 coord new_pos;
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31 int lvl;
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32
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33 if (!(player.t_ctype == C_CLERIC ||
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34 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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35 cur_relic[HEIL_ANKH] != 0)) {
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36 msg("You cannot affect undead.");
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37 return;
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38 }
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39
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40 new_pos.y = hero.y + player.t_newpos.y;
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41 new_pos.x = hero.x + player.t_newpos.x;
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42
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43 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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44 else see = FALSE;
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45
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46 /* Anything there? */
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47 if (new_pos.y < 0 || new_pos.y > lines-3 ||
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48 new_pos.x < 0 || new_pos.x > cols-1 ||
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49 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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50 msg("Nothing to affect.");
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51 return;
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52 }
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53
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54 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) {
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55 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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56 return;
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57 }
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58 tp = THINGPTR(item);
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59 mname = monster_name(tp);
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60
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61 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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62 msg("%s%s cannot see you", see ? "The " : "It",
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63 see ? mname : "");
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64 return;
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65 }
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66
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67 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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68 goto annoy;
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69 turn_off(*tp, TURNABLE);
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70
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71 lvl = pstats.s_lvl;
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72 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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73 lvl -= 4;
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74 }
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75 /* Can cleric kill it? */
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76 if (lvl >= 3 * tp->t_stats.s_lvl) {
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77 unsigned long test; /* For overflow check */
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78
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79 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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80 test = pstats.s_exp + tp->t_stats.s_exp;
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81
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82 /* Be sure there is no overflow before increasing experience */
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83 if (test > pstats.s_exp) pstats.s_exp = test;
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84 killed(item, FALSE, TRUE, TRUE);
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85 check_level();
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86 return;
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87 }
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88
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89 /* Can cleric turn it? */
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90 if (rnd(100) + 1 >
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91 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) {
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92 unsigned long test; /* Overflow test */
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