Mercurial > hg > early-roguelike
annotate xrogue/player.c @ 134:cfa9d1609b78
xrogue: fix definition of struct delayed_action.
Arrays of struct delayed_action were declared before the definition.
Also, daemon.c and state.c defined it differently. The state.c
definition, in which d_arg is a union, is now used everywhere.
This is the least bad option, but fuses and daemons are still a
disheartening morass that undoubtedly shelters more bugs.
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 10:11:02 -0400 |
parents | e6179860cb76 |
children | ce0cf824c192 |
rev | line source |
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133
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1 /* |
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2 player.c - functions for dealing with special player abilities |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
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16 #include <curses.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * affect: |
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21 * cleric affecting undead |
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22 */ |
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23 |
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24 affect() |
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25 { |
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26 register struct linked_list *item; |
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27 register struct thing *tp; |
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28 register char *mname; |
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29 bool see; |
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30 coord new_pos; |
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31 int lvl; |
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32 |
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33 if (!(player.t_ctype == C_CLERIC || |
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34 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || |
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35 cur_relic[HEIL_ANKH] != 0)) { |
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36 msg("You cannot affect undead."); |
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37 return; |
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38 } |
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39 |
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40 new_pos.y = hero.y + player.t_newpos.y; |
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41 new_pos.x = hero.x + player.t_newpos.x; |
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42 |
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43 if (cansee(new_pos.y, new_pos.x)) see = TRUE; |
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44 else see = FALSE; |
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45 |
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46 /* Anything there? */ |
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47 if (new_pos.y < 0 || new_pos.y > lines-3 || |
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48 new_pos.x < 0 || new_pos.x > cols-1 || |
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49 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { |
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50 msg("Nothing to affect."); |
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51 return; |
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52 } |
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53 |
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54 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) { |
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55 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); |
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56 return; |
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57 } |
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58 tp = THINGPTR(item); |
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59 mname = monster_name(tp); |
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60 |
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61 if (on(player, ISINVIS) && off(*tp, CANSEE)) { |
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62 msg("%s%s cannot see you", see ? "The " : "It", |
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63 see ? mname : ""); |
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64 return; |
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65 } |
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66 |
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67 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) |
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68 goto annoy; |
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69 turn_off(*tp, TURNABLE); |
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70 |
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71 lvl = pstats.s_lvl; |
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72 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { |
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73 lvl -= 4; |
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74 } |
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75 /* Can cleric kill it? */ |
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76 if (lvl >= 3 * tp->t_stats.s_lvl) { |
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77 unsigned long test; /* For overflow check */ |
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78 |
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79 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : ""); |
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80 test = pstats.s_exp + tp->t_stats.s_exp; |
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81 |
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82 /* Be sure there is no overflow before increasing experience */ |
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83 if (test > pstats.s_exp) pstats.s_exp = test; |
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84 killed(item, FALSE, TRUE, TRUE); |
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85 check_level(); |
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86 return; |
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87 } |
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88 |
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89 /* Can cleric turn it? */ |
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90 if (rnd(100) + 1 > |
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91 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) { |
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92 unsigned long test; /* Overflow test */ |
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