Mercurial > hg > early-roguelike
annotate xrogue/rings.c @ 134:cfa9d1609b78
xrogue: fix definition of struct delayed_action.
Arrays of struct delayed_action were declared before the definition.
Also, daemon.c and state.c defined it differently. The state.c
definition, in which d_arg is a union, is now used everywhere.
This is the least bad option, but fuses and daemons are still a
disheartening morass that undoubtedly shelters more bugs.
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 10:11:02 -0400 |
parents | e6179860cb76 |
children | ce0cf824c192 |
rev | line source |
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133
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1 /* |
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2 rings.c - Routines dealing specificaly with rings |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * routines dealing specifically with rings |
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24 */ |
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25 |
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26 /* |
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27 * how much food does this ring use up? |
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28 */ |
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29 |
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30 ring_eat(hand) |
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31 register int hand; |
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32 { |
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33 if (cur_ring[hand] == NULL) |
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34 return 0; |
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35 switch (cur_ring[hand]->o_which) { |
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36 case R_VAMPREGEN: |
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37 return 3; |
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38 case R_REGEN: |
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39 case R_SUSABILITY: |
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40 return 2; |
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41 case R_HEALTH: |
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42 return 1; |
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43 case R_SEARCH: |
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44 case R_SEEINVIS: |
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45 return (rnd(100) < 50); /* 0 or 1 */ |
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46 case R_DIGEST: |
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47 if (cur_ring[hand]->o_ac >= 0) |
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48 return (-(cur_ring[hand]->o_ac)-1); |
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49 else |
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50 return (-(cur_ring[hand]->o_ac)); |
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51 } |
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52 return 0; |
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53 } |
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54 |
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55 ring_on(item) |
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56 register struct linked_list *item; |
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57 { |
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58 register struct object *obj; |
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59 register int save_max; |
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60 |
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61 obj = OBJPTR(item); |
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62 |
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63 /* |
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64 * Calculate the effect it has on the poor guy. |
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65 */ |
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66 switch (obj->o_which) |
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67 { |
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68 case R_ADDSTR: |
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69 save_max = max_stats.s_str; |
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70 chg_str(obj->o_ac); |
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71 max_stats.s_str = save_max; |
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72 when R_ADDHIT: |
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73 pstats.s_dext += obj->o_ac; |
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74 when R_ADDINTEL: |
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75 pstats.s_intel += obj->o_ac; |
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76 when R_ADDWISDOM: |
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77 pstats.s_wisdom += obj->o_ac; |
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78 when R_SEEINVIS: |
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79 if (on(player, CANSEE)) msg("Your eyes sparkle."); |
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80 else msg("Your eyes begin to tingle."); |
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81 turn_on(player, CANSEE); |
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82 light(&hero); |
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83 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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84 when R_AGGR: |
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85 aggravate(TRUE, TRUE); /* all charactors are affected*/ |
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86 when R_WARMTH: |
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87 if (on(player, NOCOLD)) msg("You feel warm all over."); |
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88 else msg("You begin to feel warm."); |
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89 turn_on(player, NOCOLD); |
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90 when R_FIRE: |
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91 if (on(player, NOFIRE)) msg("You feel quite fire proof now."); |
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92 else msg("You begin to feel fire proof."); |
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93 turn_on(player, NOFIRE); |