Mercurial > hg > early-roguelike
annotate xrogue/scrolls.c @ 134:cfa9d1609b78
xrogue: fix definition of struct delayed_action.
Arrays of struct delayed_action were declared before the definition.
Also, daemon.c and state.c defined it differently. The state.c
definition, in which d_arg is a union, is now used everywhere.
This is the least bad option, but fuses and daemons are still a
disheartening morass that undoubtedly shelters more bugs.
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 10:11:02 -0400 |
parents | e6179860cb76 |
children | ce0cf824c192 |
rev | line source |
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133
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1 /* |
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2 scrolls.c - Functions for dealing with scrolls |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * let the hero get rid of some type of monster |
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25 */ |
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26 |
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27 genocide() |
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28 { |
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29 register struct linked_list *ip; |
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30 register struct thing *mp; |
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31 register struct linked_list *nip; |
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32 /* cannot genocide any uniques */ |
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33 register int num_monst = NUMMONST-NUMUNIQUE-NUMDINOS; |
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34 register int which_monst; |
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35 |
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36 which_monst = makemonster(FALSE, "wipe out"); |
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37 if (which_monst <= 0 || which_monst >= num_monst) { |
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38 msg(""); |
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39 return; |
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40 } |
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41 |
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42 /* Remove this monster from the present level */ |
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43 for (ip = mlist; ip; ip = nip) { |
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44 mp = THINGPTR(ip); |
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45 nip = next(ip); |
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46 if (mp->t_index == which_monst) { |
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47 killed(ip, FALSE, FALSE, TRUE); |
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48 } |
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49 } |
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50 |
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51 /* Remove from available monsters */ |
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52 monsters[which_monst].m_normal = FALSE; |
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53 monsters[which_monst].m_wander = FALSE; |
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54 mpos = 0; |
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55 msg("You have wiped out the %s.", monsters[which_monst].m_name); |
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56 } |
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57 |
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58 read_scroll(which, flag, is_scroll) |
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59 register int which; |
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60 int flag; |
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61 bool is_scroll; |
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62 { |
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63 register struct object *obj = NULL, *nobj; |
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64 register struct linked_list *item, *nitem; |
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65 register int i,j; |
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66 register unsigned char ch, nch; |
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67 bool cursed, blessed; |
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68 |
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69 blessed = FALSE; |
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70 cursed = FALSE; |
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71 item = NULL; |
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72 |
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73 if (which < 0) { |
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74 if (on(player, ISBLIND)) { |
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75 msg("You can't see to read anything!"); |
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76 return; |
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77 } |
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78 if (on(player, ISINWALL)) { |
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79 msg("You can't see the scroll while inside rock!"); |
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80 return; |
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81 } |
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82 |
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83 /* This is a scroll or book. */ |
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84 if (player.t_action != C_READ) { |
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85 int units; |
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86 |
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87 item = get_item(pack, "read", READABLE, FALSE, FALSE); |
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88 |
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89 /* |
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90 * Make certain that it is somethings that we want to read |
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91 */ |
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92 if (item == NULL) |
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