Mercurial > hg > early-roguelike
annotate xrogue/things.c @ 134:cfa9d1609b78
xrogue: fix definition of struct delayed_action.
Arrays of struct delayed_action were declared before the definition.
Also, daemon.c and state.c defined it differently. The state.c
definition, in which d_arg is a union, is now used everywhere.
This is the least bad option, but fuses and daemons are still a
disheartening morass that undoubtedly shelters more bugs.
author | John "Elwin" Edwards |
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date | Tue, 21 Apr 2015 10:11:02 -0400 |
parents | e6179860cb76 |
children | ce0cf824c192 |
rev | line source |
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133
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1 /* |
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2 things.c - functions for dealing with things like potions and scrolls |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * print out the number of charges on a stick |
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25 */ |
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26 |
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27 char * |
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28 charge_str(obj) |
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29 register struct object *obj; |
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30 { |
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31 static char buf[20]; |
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32 |
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33 if (!(obj->o_flags & ISKNOW)) |
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34 buf[0] = '\0'; |
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35 else if (terse) |
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36 sprintf(buf, " [%d]", obj->o_charges); |
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37 else |
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38 sprintf(buf, " [%d charges]", obj->o_charges); |
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39 return buf; |
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40 } |
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41 |
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42 /* |
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43 * inv_name: |
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44 * return the name of something as it would appear in an |
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45 * inventory. |
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46 */ |
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47 |
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48 char * |
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49 inv_name(obj, drop) |
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50 register struct object *obj; |
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51 bool drop; |
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52 { |
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53 register char *pb; |
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54 |
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55 pb = prbuf; |
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56 pb[0] = '\0'; |
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57 switch(obj->o_type) { |
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58 case SCROLL: |
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59 if (obj->o_count == 1) |
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60 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags)); |
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61 else |
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62 sprintf(pb, "%d %sscrolls ", |
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63 obj->o_count, blesscurse(obj->o_flags)); |
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64 pb = &pb[strlen(pb)]; |
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65 if (s_know[obj->o_which] || (obj->o_flags & ISPOST)) |
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66 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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67 else if (s_guess[obj->o_which]) |
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68 sprintf(pb, "named %s", s_guess[obj->o_which]); |
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69 else |
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70 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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71 when POTION: |
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72 if (obj->o_count == 1) |
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73 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags)); |
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74 else |
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75 sprintf(pb, "%d %spotions ", |
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76 obj->o_count, blesscurse(obj->o_flags)); |
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77 pb = &pb[strlen(pb)]; |
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78 if (p_know[obj->o_which]) |
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79 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name, |
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80 p_kind(obj)); |
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81 else if (obj->o_flags & ISPOST) |
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82 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name); |
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83 else if (p_guess[obj->o_which]) |
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84 sprintf(pb, "named %s (%s)", p_guess[obj->o_which], |
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85 p_colors[obj->o_which]); |
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86 else { |
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87 pb = prbuf; |
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88 if (obj->o_count == 1) |
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89 sprintf(pb, "A%s %s potion", |
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90 vowelstr(p_colors[obj->o_which]), |
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91 p_colors[obj->o_which]); |
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92 else |