annotate srogue/srogue.vcxproj @ 250:d08f19d529eb

Rogue V5: fix save/restore making levitation, hallucination permanent. Like an earlier bug with detecting monsters, the fuses responsible for ending levitation and hallucination were not recognized by rs_write_daemons(). They got left out of the savefile, so after restoring, the effect never wore off. I think this is the first bugfix I've ever made that reduced the game's difficulty.
author John "Elwin" Edwards
date Wed, 20 Jul 2016 20:44:41 -0400
parents 23d2e2bf812f
children
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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3 <ItemGroup Label="ProjectConfigurations">
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4 <ProjectConfiguration Include="Debug|Win32">
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5 <Configuration>Debug</Configuration>
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6 <Platform>Win32</Platform>
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7 </ProjectConfiguration>
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8 <ProjectConfiguration Include="Release|Win32">
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9 <Configuration>Release</Configuration>
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10 <Platform>Win32</Platform>
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11 </ProjectConfiguration>
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12 <ProjectConfiguration Include="Debug|x64">
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13 <Configuration>Debug</Configuration>
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14 <Platform>x64</Platform>
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15 </ProjectConfiguration>
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16 <ProjectConfiguration Include="Release|x64">
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