Mercurial > hg > early-roguelike
annotate arogue5/network.h @ 124:d10fc4a065ac
rogue5: ignore the file name stored in the save file.
state.c had put file_name into the save file. The saved value was used
to overwrite file_name on restore. If the save file had been renamed,
unlink(file_name) would then fail, because file_name held the old name.
To avoid breaking savefile compatibility, file_name is still saved, but
it is read back into a temporary buffer and then ignored.
I thought I fixed this already.
author | John "Elwin" Edwards |
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date | Fri, 16 Jan 2015 13:42:30 -0500 |
parents | 0ed67132cf10 |
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rev | line source |
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Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * Networking information -- should not vary among networking machines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * See the file LICENSE.TXT for full copyright and licensing information. |
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Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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9 */ |
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10 |
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11 #define SYSLEN 9 |
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12 #define LOGLEN 8 |
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13 #define NUMNET 6 |
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14 #undef NUMNET |
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15 struct network { |
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16 char *system; |
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17 char *rogue; |
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18 }; |
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19 extern struct network Network[]; |
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20 |
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21 /* This system's name -- should not be defined if uname() is available */ |