Mercurial > hg > early-roguelike
annotate rogue3/machdep.h @ 124:d10fc4a065ac
rogue5: ignore the file name stored in the save file.
state.c had put file_name into the save file. The saved value was used
to overwrite file_name on restore. If the save file had been renamed,
unlink(file_name) would then fail, because file_name held the old name.
To avoid breaking savefile compatibility, file_name is still saved, but
it is read back into a temporary buffer and then ignored.
I thought I fixed this already.
author | John "Elwin" Edwards |
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date | Fri, 16 Jan 2015 13:42:30 -0500 |
parents | 07c4d4883ef2 |
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rev | line source |
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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * machine dependicies |
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3 * |
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4 * %G% (Berkeley) %W% |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
527e2150eaf0
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14 * Variables for checking to make sure the system isn't too loaded |
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15 * for people to play |
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16 */ |
88 | 17 /* MAXLOAD and MAXUSERS are now set by configure. */ |
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18 |
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19 #define AUTHORUID 0 |
88 | 20 #if 0 |
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21 #define MAXUSERS 25 /* max number of users for this game */ |
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22 #define MAXLOAD 40 /* 10 * max 15 minute load average */ |
88 | 23 #endif |
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24 #define CHECKTIME 15 /* number of minutes between load checks */ |
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rogue3: move file locations from Makefile to machdep.h
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25 |