Mercurial > hg > early-roguelike
annotate rogue5/command.c @ 124:d10fc4a065ac
rogue5: ignore the file name stored in the save file.
state.c had put file_name into the save file. The saved value was used
to overwrite file_name on restore. If the save file had been renamed,
unlink(file_name) would then fail, because file_name held the old name.
To avoid breaking savefile compatibility, file_name is still saved, but
it is read back into a temporary buffer and then ignored.
I thought I fixed this already.
author | John "Elwin" Edwards |
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date | Fri, 16 Jan 2015 13:42:30 -0500 |
parents | f871cb0539d3 |
children |
rev | line source |
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33
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 4.73 (Berkeley) 08/06/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <string.h> |
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15 #include <curses.h> |
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16 #include <ctype.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * command: |
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21 * Process the user commands |
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22 */ |
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23 void |
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24 command(void) |
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25 { |
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26 int ch; |
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27 int ntimes = 1; /* Number of player moves */ |
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28 int *fp; |
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29 THING *mp; |
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30 static int countch, direction, newcount = FALSE; |
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31 |
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32 if (on(player, ISHASTE)) |
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33 ntimes++; |
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34 /* |
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35 * Let the daemons start up |
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36 */ |
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37 do_daemons(BEFORE); |
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38 do_fuses(BEFORE); |
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39 while (ntimes--) |
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40 { |
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41 again = FALSE; |
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42 if (has_hit) |
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43 { |
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44 endmsg(); |
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45 has_hit = FALSE; |
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46 } |
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47 /* |
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48 * these are illegal things for the player to be, so if any are |
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49 * set, someone's been poking in memeory |
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50 */ |
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51 if (on(player, ISSLOW|ISGREED|ISINVIS|ISREGEN|ISTARGET)) |
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52 exit(1); |
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53 |
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54 look(TRUE); |
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55 if (!running) |
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56 door_stop = FALSE; |
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57 status(); |
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58 lastscore = purse; |
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59 move(hero.y, hero.x); |
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60 if (!((running || count) && jump)) |
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61 refresh(); /* Draw screen */ |
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62 take = 0; |
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63 after = TRUE; |
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64 /* |
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65 * Read command or continue run |
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66 */ |
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67 #ifdef MASTER |
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68 if (wizard) |
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69 noscore = TRUE; |
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70 #endif |
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71 if (!no_command) |
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72 { |
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73 if (running || to_death) |
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74 ch = runch; |
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75 else if (count) |
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76 ch = countch; |
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77 else |
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78 { |
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79 ch = readchar(); |
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80 move_on = FALSE; |
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81 if (mpos != 0) /* Erase message if its there */ |
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82 { |
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83 if (ch != '.') |
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84 msg(""); |
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85 } |
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86 } |
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87 } |
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88 else |
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89 ch = '.'; |
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90 if (no_command) |
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91 { |
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92 if (--no_command == 0) |
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93 { |
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94 msg("you can move again"); |
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95 } |
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96 } |
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97 else |
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98 { |
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99 /* |
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100 * check for prefixes |
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101 */ |
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102 newcount = FALSE; |
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103 if (isdigit(ch)) |
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104 { |
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105 count = 0; |
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106 newcount = TRUE; |
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107 while (isdigit(ch)) |