annotate rogue5/rogue.desktop @ 124:d10fc4a065ac

rogue5: ignore the file name stored in the save file. state.c had put file_name into the save file. The saved value was used to overwrite file_name on restore. If the save file had been renamed, unlink(file_name) would then fail, because file_name held the old name. To avoid breaking savefile compatibility, file_name is still saved, but it is read back into a temporary buffer and then ignored. I thought I fixed this already.
author John "Elwin" Edwards
date Fri, 16 Jan 2015 13:42:30 -0500
parents f502bf60e6e4
children
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f502bf60e6e4 Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 [Desktop Entry]
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2 Encoding=UTF-8
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3 Name=Rogue
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4 GenericName=Rogue
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5 Comment=The original curses-based adventure game
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6 Exec=rogue
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7 Icon=rogue.png
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8 Terminal=true
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9 Type=Application
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10 Categories=Game;RolePlaying;
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11 Version=1.0