Mercurial > hg > early-roguelike
annotate srogue/rip.c @ 124:d10fc4a065ac
rogue5: ignore the file name stored in the save file.
state.c had put file_name into the save file. The saved value was used
to overwrite file_name on restore. If the save file had been renamed,
unlink(file_name) would then fail, because file_name held the old name.
To avoid breaking savefile compatibility, file_name is still saved, but
it is read back into a temporary buffer and then ignored.
I thought I fixed this already.
author | John "Elwin" Edwards |
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date | Fri, 16 Jan 2015 13:42:30 -0500 |
parents | 458df24e973d |
children | 78fa1d0e5d25 |
rev | line source |
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1 /* |
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2 * File for the fun, ends in death or a total win |
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3 * |
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4 * @(#)rip.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
60 | 18 #include <string.h> |
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19 #include <sys/types.h> |
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20 #include <fcntl.h> |
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21 #include "rogue.h" |
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22 #include "rogue.ext" |
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23 |
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24 static char scoreline[100]; |
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25 |
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26 static char *rip[] = { |
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27 " ____________________", |
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28 " / \\", |
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29 " / Bob Kindelberger's \\", |
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30 " / Graveyard \\", |
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31 " / \\", |
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32 " / REST IN PEACE \\", |
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33 " / \\", |
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34 " | |", |
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35 " | |", |
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36 " | Destroyed by a |", |
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37 " | |", |
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38 " | |", |
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39 " | |", |
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40 " | |", |
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41 " | |", |
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42 " | |", |
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43 " | |", |
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44 " *| * * * * |*", |
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45 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________", |
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46 }; |
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47 |
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48 #define RIP_LINES (sizeof rip / (sizeof (char *))) |
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49 |
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50 char *killname(); |
60 | 51 void writelog(int amount, int aflag, char monst); |
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52 |
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53 /* |
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54 * death: |
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55 * Do something really fun when he dies |
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56 */ |
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57 |
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58 #include <time.h> |
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59 death(monst) |
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60 char monst; |
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61 { |
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62 reg char dp, *killer; |
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63 struct tm *lt; |
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64 time_t date; |
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65 char buf[LINLEN]; |
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66 struct tm *localtime(); |
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67 |
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68 time(&date); |
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69 lt = localtime(&date); |
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70 clear(); |
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71 move(3, 0); |
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72 for (dp = 0; dp < RIP_LINES; dp++) |
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73 printw("%s\n", rip[dp]); |
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74 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami); |
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75 killer = killname(monst); |
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76 mvaddstr(12, 43, vowelstr(killer)); |
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77 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer); |
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78 purse -= purse/10; |
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79 sprintf(buf, "%d Gold Pieces", purse); |
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80 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf); |
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81 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year); |
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82 mvaddstr(18, 32, prbuf); |
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83 move(LINES-1, 0); |
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84 refresh(); |
41 | 85 writelog(purse, KILLED, monst); |
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86 score(purse, KILLED, monst); |
43 | 87 printf("[Press return to exit]\n"); |
88 fflush(NULL); | |
89 getchar(); | |
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90 byebye(0); |
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91 } |
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92 |
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93 /* |
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94 * top ten entry structure |
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95 */ |
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96 static struct sc_ent { |
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97 int sc_score; /* gold */ |
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98 char sc_name[LINLEN]; /* players name */ |
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99 int sc_flags; /* reason for being here */ |
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100 int sc_level; /* dungeon level */ |
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101 int sc_uid; /* user ID */ |
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102 unsigned char sc_monster; /* killer */ |
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103 int sc_explvl; /* experience level */ |
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104 long int sc_exppts; /* experience points */ |