Mercurial > hg > early-roguelike
annotate arogue7/rogue.c @ 279:d3968e9cb98d
Use C stdio functions for score files and save files.
Switching from Unix file descriptor operations to C standard FILE*
functions will reduce portability problems.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 19:57:54 -0400 |
parents | ca876944b196 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 * rogue.c - Global game variables |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
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16 #include "curses.h" |
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17 #include "rogue.h" |
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18 #ifdef PC7300 |
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19 #include <sys/window.h> |
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20 #endif |
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21 |
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22 #ifdef BSD |
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23 char |
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24 tolower(c) |
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25 { |
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26 if (isupper(c)) return(_tolower(c)); |
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27 else return(c); |
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28 } |
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29 char |
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30 toupper(c) |
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31 { |
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32 if (islower(c)) return(_toupper(c)); |
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33 else return(c); |
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34 } |
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35 #endif |
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36 |
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37 /* |
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38 * Now all the global variables |
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39 */ |
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40 struct trap traps[MAXTRAPS]; |
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41 struct room rooms[MAXROOMS]; /* One for each room -- A level */ |
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42 struct room *oldrp; /* Roomin(&player.t_oldpos) */ |
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43 struct thing player; /* The rogue */ |
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44 struct object *cur_armor; /* What a well dresssed rogue wears */ |
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45 struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */ |
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46 struct object *cur_misc[NUM_MM]; /* which MM's are in use */ |
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47 int cur_relic[MAXRELIC]; /* Currently used relics */ |
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48 struct linked_list *lvl_obj = NULL; |
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49 struct linked_list *mlist = NULL; |
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50 struct linked_list *tlist = NULL; /* list of monsters fallen down traps */ |
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51 struct linked_list *monst_dead = NULL; /* monster killed by monster */ |
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52 struct object *cur_weapon = NULL; |
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53 int char_type = -1; /* what type of character is player */ |
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54 int foodlev = 1; /* how fast he eats food */ |
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55 int ntraps; /* Number of traps on this level */ |
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56 int trader = 0; /* no. of purchases */ |
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57 int curprice = -1; /* current price of item */ |
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58 int seed; /* Random number seed */ |
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59 int dnum; /* Dungeon number */ |
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60 int max_level; /* Deepest player has gone ever */ |
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61 int cur_max; /* Deepest player has gone currently */ |
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62 int mpos = 0; |
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63 int level = 0; |
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64 int purse = 0; |
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65 int inpack = 0; |
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66 int total = 0; |
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67 int no_food = 0; /* how long has he gone with no food */ |
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68 int foods_this_level = 0; /* foods made per level */ |
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69 int count = 0; |
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70 int food_left = STOMACHSIZE-MORETIME-1; |
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71 int group = 1; |
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72 int hungry_state = F_OKAY; |
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73 int infest_dam=0; |
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74 int lost_str=0; |
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75 int lastscore = -1; |
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76 int hold_count = 0; |
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77 int trap_tries = 0; |
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78 int chant_time = 0; |
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79 int pray_time = 0; |
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80 int spell_power = 0; |
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81 int turns = 0; /* Number of turns player has taken */ |
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82 int quest_item = 0; /* Item player is looking for */ |
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83 int cols = 0; /* number of columns in terminal */ |
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84 int lines = 0; /* number of lines on the terminal */ |
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85 char nfloors = -1; /* Number of floors in this dungeon */ |
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86 char curpurch[LINELEN]; /* name of item ready to buy */ |
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87 char PLAYER = VPLAYER; /* what the player looks like */ |
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88 char take; /* Thing the rogue is taking */ |
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89 char prbuf[LINELEN*2]; /* Buffer for sprintfs */ |
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90 char outbuf[BUFSIZ]; /* Output buffer for stdout */ |
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91 char runch; /* Direction player is running */ |
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