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author | John "Elwin" Edwards |
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date | Wed, 28 Aug 2013 08:37:56 -0700 |
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1 <!-- Advanced Rogue --> |
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2 <!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T --> |
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3 <!-- All rights reserved. --> |
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4 <!-- --> |
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5 <!-- Based on "Rogue: Exploring the Dungeons of Doom" --> |
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6 <!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman --> |
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7 <!-- All rights reserved. --> |
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8 <!-- --> |
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9 <!-- See the file LICENSE.TXT for full copyright and licensing information. --> |
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10 <!-- Creator : groff version 1.18.1 --> |
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11 <!-- CreationDate: Sat Jan 21 09:55:23 2006 --> |
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12 <h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of |
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13 Doom</a></h1> |
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14 <br> |
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15 <h2 align="center">AT&T Bell Laboratories</h2> |
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16 <h3 align="center"><A href="http://roguelike.sourceforge.net/arogue58">http://roguelike.sourceforge.net/arogue58</A></h3> |
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17 <br> |
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18 <table border="0" cellpadding="3" cellspacing="3" style="BORDER-COLLAPSE: collapse" id="table1" align="center"> |
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19 <tr> |
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20 <td nowrap> |
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21 Advanced Rogue<br> |
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22 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T<br> |
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23 All rights reserved. |
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24 </td> |
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25 </tr> |
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26 <tr> |
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27 <td nowrap> |
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28 Based on "Rogue: Exploring the Dungeons of Doom"<br> |
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29 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br> |
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30 All rights reserved. |
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31 </td> |
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32 </tr> |
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33 </table> |
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34 <p align="center">See the file LICENSE.TXT for full copyright and licensing |
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35 information.</p> |
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36 <p align="center"> </p> |
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37 <p align="center"><b>ABSTRACT</b></p> |
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38 <blockquote> |
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39 <blockquote> |
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40 <p align="justify">Rogue was first introduced by Michael Toy at the |
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41 University of California at Berkeley as a screen-oriented fantasy game. |
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42 The game had 26 types of monsters that the player could meet while |
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43 exploring a dungeon generated by the computer. Scrolls, potions, rings, |
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44 wands, staves, armor, and weapons helped the player to battle these |
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45 monsters and to gain gold, the basis for scoring.</p> |
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46 <p align="justify">The version of Rogue described in this guide has been |
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47 expanded to include over 110 monsters with many new capabilities. Many |
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48 of the monsters are intelligent, and they, like the player, must avoid |
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49 traps and decide when it is better to fight or to run. The player |
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50 chooses a character class at the beginning of the game which defines the |
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51 player's abilities. Experience, rather than gold, decides the player's |
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52 score.</p> |
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53 </blockquote> |
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54 </blockquote> |
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55 <h2 align="justify"> </h2> |
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56 <h3 align="justify">1. INTRODUCTION</h3> |
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57 <p align="justify"> |
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58 Rogue is a screen-oriented fantasy game set in the ever-changing Dungeons of |
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59 Doom. The game comes complete with monsters, spells, weapons, armor, |
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60 potions, and other magical items. The dungeon's geography changes with every |
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61 game, and although many magical items have certain identifiable properties, |
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62 such as turning the player invisible, the physical manifestation of the |
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63 magic changes each game. A red potion, for example, will cause the same |
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64 reaction throughout a given game, but it may be a completely different |
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65 potion in a new game.</p> |
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66 <p align="justify"> |
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67 Entering the dungeon with only a little food, armor, and a weapon, the |
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68 player must develop a good strategy of when to fight, when to run, and how |
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69 to best use any magical items found in the dungeon. To make things |
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70 interesting, the player has a quest to return one of several unique |
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71 artifacts, rumored to lie deep in the dungeon's bowels. Returning with this |
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72 artifact brings great glory and the title of Complete Winner. But even after |
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73 finding the artifact, the player may wish to continue further to match wits |
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74 with an arch-devil, demon prince, or even a deity found far down in the |
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75 dungeon. Defeating such a creature will gain the player many experience |
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76 points, the basis for scoring in Rogue.</p> |
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77 <p align="justify"> |
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78 It is very difficult to return from the Dungeons of Doom. Few people ever |
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79 make it out alive. Should this unlikely event occur, the player would be |
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80 proclaimed a complete winner and handsomely rewarded for any booty removed |
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81 from the dungeon.</p> |
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82 <h3 align="justify">2. CHARACTER CLASSES AND ATTRIBUTES</h3> |
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83 <p align="justify"> |
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84 Before placing the player in the dungeon, the game requests the player to |
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85 select a character class: a fighter, a magic user, a cleric, or a thief.</p> |
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86 <p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.1 The Fighter</strong></span></p> |
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87 <p align="justify"> |
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88 A fighter is very strong and will have a high strength rating. This great |
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89 strength gives a fighter the best odds of winning a battle with a monster. |
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90 At high experience levels the fighter also gets to attack multiple times in |
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91 a single turn. This obviously further increases his chances at winning |
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92 battles. Intrinsic to the fighter class is a robustness which results in 1 |
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93 to 10 extra hit points for every new experience level.</p> |
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94 <p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.2 The Magician</strong></span></p> |
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95 <p align="justify"> |
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96 A magician's major attribute is intelligence, which enables the magician to |
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97 cast spells. The number and variety of spells increases as the magician |