Mercurial > hg > early-roguelike
annotate arogue5/potions.c @ 97:d4bf99f82ea0
arogue5: fix backspace key.
author | John "Elwin" Edwards |
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date | Wed, 28 Aug 2013 08:37:56 -0700 |
parents | 34a87d84ea31 |
children | 56e748983fa8 |
rev | line source |
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
67 | 17 #include <stdlib.h> |
18 #include <string.h> | |
63
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19 |
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20 |
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21 |
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22 /* |
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23 * Increase player's constitution |
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24 */ |
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25 |
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26 add_const(cursed) |
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27 bool cursed; |
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28 { |
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29 /* Do the potion */ |
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30 if (cursed) { |
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31 msg("You feel less healthy now."); |
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32 pstats.s_const--; |
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33 if (pstats.s_const <= 0) |
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34 death(D_CONSTITUTION); |
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35 } |
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36 else { |
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37 msg("You feel healthier now."); |
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38 pstats.s_const = min(pstats.s_const + 1, 25); |
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39 } |
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40 |
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41 /* Adjust the maximum */ |
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42 if (max_stats.s_const < pstats.s_const) |
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43 max_stats.s_const = pstats.s_const; |
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44 } |
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45 |
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46 /* |
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47 * Increase player's dexterity |
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48 */ |
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49 |
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50 add_dexterity(cursed) |
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51 bool cursed; |
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52 { |
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53 int ring_str; /* Value of ring strengths */ |
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54 |
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55 /* Undo any ring changes */ |
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56 ring_str = ring_value(R_ADDHIT); |
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57 pstats.s_dext -= ring_str; |
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58 |
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59 /* Now do the potion */ |
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60 if (cursed) { |
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61 msg("You feel less dextrous now."); |
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62 pstats.s_dext--; |
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63 } |
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64 else { |
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65 msg("You feel more dextrous now. Watch those hands!"); |
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66 pstats.s_dext = min(pstats.s_dext + 1, 25); |
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67 } |
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68 |
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69 /* Adjust the maximum */ |
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70 if (max_stats.s_dext < pstats.s_dext) |
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71 max_stats.s_dext = pstats.s_dext; |
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72 |
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73 /* Now put back the ring changes */ |
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74 if (ring_str) |
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75 pstats.s_dext += ring_str; |
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76 } |
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77 |
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78 /* |
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79 * add_haste: |
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80 * add a haste to the player |
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81 */ |
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82 |
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83 add_haste(blessed) |
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84 bool blessed; |
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85 { |
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86 int hasttime; |
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87 |
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88 if (blessed) hasttime = HASTETIME*2; |
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89 else hasttime = HASTETIME; |
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90 |
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91 if (on(player, ISSLOW)) { /* Is person slow? */ |
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92 extinguish(noslow); |
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93 noslow(); |
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94 |
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95 if (blessed) hasttime = HASTETIME/2; |
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96 else return; |
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97 } |
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98 |
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99 if (on(player, ISHASTE)) { |
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100 msg("You faint from exhaustion."); |
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101 no_command += rnd(hasttime); |
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102 lengthen(nohaste, roll(hasttime,hasttime)); |
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103 } |
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104 else { |
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105 turn_on(player, ISHASTE); |
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