annotate arogue7/player.c @ 181:d53b13637783

rogue4: rearrange some includes. Using MSVC with pdcurses, curses.h has to be included after windows.h and before process.h. This is apparently because bool is now a built-in type which pdcurses is not allowed to redefine. But I don't entirely understand how the headers are interacting, and I don't think the MSDN page does either.
author John "Elwin" Edwards
date Fri, 31 Jul 2015 20:01:44 -0400
parents adfa37e67084
children f9ef86cf22b2
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1 /*
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2 * player.c - This file contains functions for dealing with special player
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3 * abilities
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 /*
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17 * This file contains functions for dealing with special player abilities
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18 */
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19
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20 #include <ctype.h>
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21 #include "curses.h"
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22 #include "rogue.h"
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23 #ifdef PC7300
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24 #include "menu.h"
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25 #endif
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26
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27
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28 /*
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29 * affect:
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30 * cleric affecting undead
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31 */
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32
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33 affect()
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34 {
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35 register struct linked_list *item;
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36 register struct thing *tp;
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37 register char *mname;
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38 bool see;
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39 coord new_pos;
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40 int lvl;
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41
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42 if (!(player.t_ctype == C_CLERIC ||
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43 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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44 cur_relic[HEIL_ANKH] != 0)) {
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45 msg("You cannot affect undead.");
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46 return;
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47 }
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48
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49 new_pos.y = hero.y + player.t_newpos.y;
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50 new_pos.x = hero.x + player.t_newpos.x;
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51
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52 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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53 else see = FALSE;
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54
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55 /* Anything there? */
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56 if (new_pos.y < 0 || new_pos.y > lines-3 ||
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57 new_pos.x < 0 || new_pos.x > cols-1 ||
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58 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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59 msg("Nothing to affect.");
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60 return;
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61 }
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62
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63 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) {
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64 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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65 return;
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66 }
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67 tp = THINGPTR(item);
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68 mname = monster_name(tp);
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69
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70 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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71 msg("%s%s cannot see you", see ? "The " : "It",
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72 see ? mname : "");
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73 return;
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74 }
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75
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76 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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77 goto annoy;
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78 turn_off(*tp, TURNABLE);
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79
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80 lvl = pstats.s_lvl;
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81 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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82 lvl -= 4;
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83 }
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84 /* Can cleric kill it? */
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85 if (lvl >= 3 * tp->t_stats.s_lvl) {
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86 unsigned long test; /* For overflow check */
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87
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88 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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89 test = pstats.s_exp + tp->t_stats.s_exp;
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90
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91 /* Be sure there is no overflow before increasing experience */
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