Mercurial > hg > early-roguelike
annotate srogue/rogue.h @ 181:d53b13637783
rogue4: rearrange some includes.
Using MSVC with pdcurses, curses.h has to be included after windows.h
and before process.h. This is apparently because bool is now a
built-in type which pdcurses is not allowed to redefine. But I don't
entirely understand how the headers are interacting, and I don't think
the MSDN page does either.
author | John "Elwin" Edwards |
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date | Fri, 31 Jul 2015 20:01:44 -0400 |
parents | e6c8652473fe |
children | 10c273a62228 |
rev | line source |
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1 /* |
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2 * Rogue definitions and variable declarations |
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3 * |
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4 * @(#)rogue.h 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #ifdef BSD |
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18 #include "cx.h" |
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19 #endif |
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20 |
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21 |
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22 #include <ctype.h> |
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23 #include <curses.h> |
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24 |
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25 #ifdef ATT |
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26 #define CBREAK FALSE |
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27 #define _IOSTRG 01 |
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28 #endif |
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29 |
101 | 30 #ifdef HAVE_CONFIG_H |
31 #include "config.h" | |
32 #endif | |
33 | |
118 | 34 /* mdport functions */ |
35 #ifdef HAVE_SYS_TYPES_H | |
36 #include <sys/types.h> | |
37 #endif | |
38 | |
39 int md_chmod(const char *filename, int mode); | |
40 char *md_crypt(const char *key, const char *salt); | |
41 int md_dsuspchar(void); | |
42 int md_erasechar(void); | |
43 char *md_gethomedir(void); | |
44 char *md_getusername(void); | |
45 uid_t md_getuid(void); | |
120
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46 gid_t md_getgid(void); |
118 | 47 char *md_getpass(char *prompt); |
48 pid_t md_getpid(void); | |
49 char *md_getrealname(uid_t uid); | |
50 void md_init(void); | |
51 int md_killchar(void); | |
52 void md_normaluser(void); | |
53 void md_raw_standout(void); | |
54 void md_raw_standend(void); | |
55 int md_readchar(WINDOW *win); | |
56 int md_setdsuspchar(int c); | |
57 int md_shellescape(void); | |
58 void md_sleep(int s); | |
59 int md_suspchar(void); | |
60 int md_hasclreol(void); | |
61 int md_unlink(char *file); | |
62 int md_unlink_open_file(const char *file, FILE *inf); | |
63 void md_tstpsignal(void); | |
64 void md_tstphold(void); | |
65 void md_tstpresume(void); | |
66 void md_ignoreallsignals(void); | |
67 void md_onsignal_autosave(void); | |
68 void md_onsignal_exit(void); | |
69 void md_onsignal_default(void); | |
70 int md_issymlink(char *sp); | |
120
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71 long md_memused(void); |
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72 void md_droppriv(void); |
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73 void md_resetpriv(void); |
121
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74 int md_random(void); |
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75 void md_srandom(unsigned int seed); |
118 | 76 char *xcrypt(const char *key, const char *setting); |
77 | |
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78 #define reg register /* register abbr. */ |
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79 |
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80 /* |
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81 * Maximum number of different things |
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82 */ |
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83 |
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84 #define NCOLORS 32 |
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85 #define NSYLS 159 |
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86 #define NSTONES 35 |
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87 #define NWOOD 24 |
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88 #define NMETAL 15 |
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89 |
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90 #define MAXDAEMONS 20 |
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91 |
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92 #define TYPETRAPS 9 /* max types of traps */ |
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93 #define MAXROOMS 9 /* max rooms per level */ |
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94 #define MAXTHINGS 9 /* max things on each level */ |
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95 #define MAXOBJ 9 /* max goodies on each level */ |
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96 #define MAXPACK 23 /* max things this hero can carry */ |
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97 #define MAXTRAPS 10 /* max traps per level */ |
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98 #define MAXMONS 52 /* max available monsters */ |
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99 #define MONRANGE 20 /* max # of monsters avail each level */ |
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100 #define AMLEVEL 35 /* earliest level that amulet can appear */ |
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101 #define MAXPURCH 4 /* max purchases in trading post */ |
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102 #define MINABIL 3 /* minimum for any ability */ |
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103 #define MAXSTR 24 /* maximum strength */ |
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104 #define MAXOTHER 18 /* maximum wis, dex, con */ |
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105 #define NORMAC 10 /* normal hero armor class (no armor) */ |
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106 #define MONWIS 10 /* monsters standard wisdom */ |
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107 |
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108 #define NORMLEV 0 /* normal level */ |
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109 #define POSTLEV 1 /* trading post level */ |
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110 #define MAZELEV 2 /* maze level */ |
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111 |
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112 #define NORMFOOD 0 /* normal food's group no. */ |
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113 #define FRUITFOOD 1 /* fruit's group no. */ |
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114 #define NEWGROUP 2 /* start of group no. other than food */ |
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115 |
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116 #define NUMTHINGS 8 /* types of goodies for hero */ |
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117 #define TYP_POTION 0 |
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118 #define TYP_SCROLL 1 |
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119 #define TYP_FOOD 2 |
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120 #define TYP_WEAPON 3 |
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121 #define TYP_ARMOR 4 |
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122 #define TYP_RING 5 |
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123 #define TYP_STICK 6 |
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124 #define TYP_AMULET 7 |
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125 |
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126 #define V_PACK 3600 /* max volume in pack */ |
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127 #define V_POTION 50 /* volume of potion */ |
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128 #define V_SCROLL 80 /* volume of scroll */ |
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129 #define V_FOOD 35 /* volume of food */ |
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130 #define V_WEAPON 0 /* volume of weapon (depends on wep) */ |
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131 #define V_ARMOR 0 /* volume of armor (depends on armor) */ |
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132 #define V_RING 20 /* volume of ring */ |
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133 #define V_STICK 0 /* volume of stick (depends on staff/wand) */ |
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134 #define V_AMULET 30 /* volume of amulet */ |
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135 |
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136 #define V_WS_STAFF 200 /* volume of a staff */ |
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137 #define V_WS_WAND 110 /* volume of a wand */ |
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138 #define W_WS_STAFF 100 /* weight of a staff */ |
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139 #define W_WS_WAND 60 /* weight of a wand */ |
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140 |
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141 #define FROMRING 2 |
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142 #define DONTCARE -1 |
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143 #define ANYTHING -1,-1 /* DONTCARE, DONTCARE */ |
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144 |
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145 #define K_ARROW 240 /* killed by an arrow */ |
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146 #define K_DART 241 /* killed by a dart */ |
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147 #define K_BOLT 242 /* killed by a bolt */ |
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148 #define K_POOL 243 /* killed by drowning */ |
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149 #define K_ROD 244 /* killed by an exploding rod */ |
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150 #define K_SCROLL 245 /* killed by a burning scroll */ |
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151 #define K_STONE 246 /* killed by materializing in rock */ |
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152 #define K_STARVE 247 /* killed by starvation */ |
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153 /* |
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154 * return values for get functions |
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155 */ |
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156 |
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157 #define NORM 0 /* normal exit */ |
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158 #define QUIT 1 /* quit option setting */ |
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159 #define MINUS 2 /* back up one option */ |
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160 |
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161 /* |
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162 * Return values for games end |
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163 */ |
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164 #define KILLED 0 /* hero was killed */ |
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165 #define CHICKEN 1 /* hero chickened out (quit) */ |
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166 #define WINNER 2 /* hero was a total winner */ |
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167 |
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168 /* |
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169 * return values for chase routines |
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170 */ |
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171 #define CHASE 0 /* continue chasing hero */ |
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172 #define FIGHT 1 /* fight the hero */ |
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173 #define GONER 2 /* chaser fell into a trap */ |
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174 |
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175 /* |
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176 * All the fun defines |
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177 */ |
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178 #define next(ptr) (*ptr).l_next |
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179 #define prev(ptr) (*ptr).l_prev |
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180 #define ldata(ptr) (*ptr).l_data |
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181 #define OBJPTR(what) (struct object *)((*what).l_data) |
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182 #define THINGPTR(what) (struct thing *)((*what).l_data) |
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183 |
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184 #define inroom(rp, cp) (\ |
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185 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && \ |
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186 (rp)->r_pos.x <= (cp)->x && (cp)->y <= (rp)->r_pos.y + \ |
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187 ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y) |
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188 |
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189 #define unc(cp) (cp).y, (cp).x |
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190 #define cmov(xy) move((xy).y, (xy).x) |
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191 #define DISTANCE(y1,x1,y2,x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) |
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192 #define when break;case |
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193 #define otherwise break;default |
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194 #define until(expr) while(!(expr)) |
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195 |
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196 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) |
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197 #define draw(window) wrefresh(window) |
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198 |
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199 #define hero player.t_pos |
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200 #define pstats player.t_stats |
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201 #define pack player.t_pack |
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202 |
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203 #define herowis() (getpwis(him)) |
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204 #define herodex() (getpdex(him,FALSE)) |
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205 #define herostr() (pstats.s_ef.a_str) |
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206 #define herocon() (pstats.s_ef.a_con) |
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207 |
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208 #define attach(a,b) _attach(&a,b) |
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209 #define detach(a,b) _detach(&a,b) |
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210 #define free_list(a) _free_list(&a) |
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211 #ifndef max |
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212 #define max(a, b) ((a) > (b) ? (a) : (b)) |
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213 #endif |
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214 #define goingup() (level < max_level) |
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215 |
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216 #define on(thing, flag) (((thing).t_flags & flag) != 0) |
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217 #define off(thing, flag) (((thing).t_flags & flag) == 0) |
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218 #undef CTRL |
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219 #define CTRL(ch) (ch & 0x1F) |
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220 |
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221 #define ALLOC(x) malloc((unsigned int) x) |
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222 #define FREE(x) free((char *) x) |
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223 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0) |
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224 #define GOLDCALC (rnd(50 + 10 * level) + 2) |
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225 #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD) |
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226 |
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227 #define newgrp() ++group |
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228 #define o_charges o_ac |
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229 |
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230 |
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231 /* |
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232 * Things that appear on the screens |
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233 */ |
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234 #define PASSAGE '#' |
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235 #define DOOR '+' |
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236 #define FLOOR '.' |
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237 #define PLAYER '@' |
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238 #define POST '^' |
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239 #define MAZETRAP '\\' |
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240 #define TRAPDOOR '>' |
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241 #define ARROWTRAP '{' |
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242 #define SLEEPTRAP '$' |
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243 #define BEARTRAP '}' |
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244 #define TELTRAP '~' |
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245 #define DARTTRAP '`' |
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246 #define POOL '"' |
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247 #define SECRETDOOR '&' |
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248 #define STAIRS '%' |
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249 #define GOLD '*' |
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250 #define POTION '!' |
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251 #define SCROLL '?' |
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252 #define MAGIC '$' |
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253 #define FOOD ':' |
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254 #define WEAPON ')' |
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255 #define ARMOR ']' |
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256 #define AMULET ',' |
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257 #define RING '=' |
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258 #define STICK '/' |
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259 #define CALLABLE -1 |
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260 |
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261 |
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262 /* |
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263 * stuff to do with encumberence |
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264 */ |
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265 #define NORMENCB 1500 /* normal encumberence */ |
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266 #define SOMTHERE 5 /* something is in the way for dropping */ |
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267 #define CANTDROP 6 /* cant drop it cause its cursed */ |
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268 #define F_OKAY 0 /* have plenty of food in stomach */ |
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269 #define F_HUNGRY 1 /* player is hungry */ |
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270 #define F_WEAK 2 /* weak from lack of food */ |
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271 #define F_FAINT 3 /* fainting from lack of food */ |
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272 |
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273 |
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274 /* |
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275 * Various constants |
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276 */ |
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277 #define PASSWD "mTuZ7WUV9RWkQ" |
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278 #define BEARTIME 3 |
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279 #define SLEEPTIME 5 |
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280 #define HEALTIME 30 |
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281 #define HOLDTIME 2 |
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282 #define STPOS 0 |
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283 #define WANDERTIME 70 |
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284 #define BEFORE 1 |
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285 #define AFTER 2 |
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286 #define HUHDURATION 20 |
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287 #define SEEDURATION 850 |
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288 #define HUNGERTIME 1300 |
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289 #define WEAKTIME 150 |
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290 #define HUNGTIME 300 /* 2 * WEAKTIME */ |
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291 #define STOMACHSIZE 2000 |
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292 #define ESCAPE 27 |
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293 #define LEFT 0 |
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294 #define RIGHT 1 |
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295 #define BOLT_LENGTH 6 |
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296 |
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297 #define STR 1 |
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298 #define DEX 2 |
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299 #define CON 3 |
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300 #define WIS 4 |
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301 |
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302 /* |
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303 * Save against things |
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304 */ |
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305 #define VS_POISON 00 |
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306 #define VS_PARALYZATION 00 |
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307 #define VS_DEATH 00 |
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308 #define VS_PETRIFICATION 01 |
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309 #define VS_BREATH 02 |
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310 #define VS_MAGIC 03 |
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311 |
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312 |
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313 /* |
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314 * Various flag bits |
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315 */ |
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316 #define ISSTUCK 0000001 /* monster can't run (violet fungi) */ |
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317 #define ISDARK 0000001 /* room is dark */ |
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318 #define ISCURSED 000001 /* object is cursed */ |
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319 #define ISBLIND 0000001 /* hero is blind */ |
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320 #define ISPARA 0000002 /* monster is paralyzed */ |
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321 #define ISGONE 0000002 /* room is gone */ |
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322 #define ISKNOW 0000002 /* object is known */ |
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323 #define ISRUN 0000004 /* Hero & monsters are running */ |
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324 #define ISTREAS 0000004 /* room is a treasure room */ |
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325 #define ISPOST 0000004 /* object is in a trading post */ |
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326 #define ISFOUND 0000010 /* trap is found */ |
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327 #define ISINVINC 000010 /* player is invincible */ |
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328 #define ISINVIS 0000020 /* monster is invisible */ |
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329 #define ISPROT 0000020 /* object is protected somehow */ |
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330 #define ISMEAN 0000040 /* monster is mean */ |
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331 #define ISBLESS 0000040 /* object is blessed */ |
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332 #define ISGREED 0000100 /* monster is greedy */ |
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333 #define ISWOUND 0000200 /* monster is wounded */ |
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334 #define ISHELD 0000400 /* hero is held fast */ |
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335 #define ISHUH 0001000 /* hero | monster is confused */ |
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336 #define ISREGEN 0002000 /* monster is regenerative */ |
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337 #define CANHUH 0004000 /* hero can confuse monsters */ |
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338 #define CANSEE 0010000 /* hero can see invisible monsters */ |
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339 #define WASHIT 0010000 /* hero has hit monster at least once */ |
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340 #define ISMISL 0020000 /* object is normally thrown in attacks */ |
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341 #define ISCANC 0020000 /* monsters special attacks are canceled */ |
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342 #define ISMANY 0040000 /* objects are found in a group (> 1) */ |
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343 #define ISSLOW 0040000 /* hero | monster is slow */ |
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344 #define ISHASTE 0100000 /* hero | monster is fast */ |
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345 #define ISETHER 0200000 /* hero is thin as air */ |
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346 #define NONE 100 /* equal to 'd' (used for weaps) */ |
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347 |
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348 |
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349 /* |
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350 * Potion types |
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351 */ |
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352 #define P_CONFUSE 0 /* confusion */ |
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353 #define P_PARALYZE 1 /* paralysis */ |
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354 #define P_POISON 2 /* poison */ |
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355 #define P_STRENGTH 3 /* gain strength */ |
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356 #define P_SEEINVIS 4 /* see invisible */ |
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357 #define P_HEALING 5 /* healing */ |
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358 #define P_MFIND 6 /* monster detection */ |
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359 #define P_TFIND 7 /* magic detection */ |
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360 #define P_RAISE 8 /* raise level */ |
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361 #define P_XHEAL 9 /* extra healing */ |
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362 #define P_HASTE 10 /* haste self */ |
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363 #define P_RESTORE 11 /* restore strength */ |
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364 #define P_BLIND 12 /* blindness */ |
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365 #define P_NOP 13 /* thirst quenching */ |
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366 #define P_DEX 14 /* increase dexterity */ |
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367 #define P_ETH 15 /* etherealness */ |
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368 #define P_SMART 16 /* wisdom */ |
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369 #define P_REGEN 17 /* regeneration */ |
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370 #define P_SUPHERO 18 /* super ability */ |
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371 #define P_DECREP 19 /* decrepedness */ |
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372 #define P_INVINC 20 /* invicibility */ |
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373 #define MAXPOTIONS 21 /* types of potions */ |
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374 |
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375 |
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376 /* |
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377 * Scroll types |
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378 */ |
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379 #define S_CONFUSE 0 /* monster confusion */ |
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380 #define S_MAP 1 /* magic mapping */ |
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381 #define S_LIGHT 2 /* light */ |
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382 #define S_HOLD 3 /* hold monster */ |
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383 #define S_SLEEP 4 /* sleep */ |
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384 #define S_ARMOR 5 /* enchant armor */ |
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385 #define S_IDENT 6 /* identify */ |
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386 #define S_SCARE 7 /* scare monster */ |
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387 #define S_GFIND 8 /* gold detection */ |
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388 #define S_TELEP 9 /* teleportation */ |
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389 #define S_ENCH 10 /* enchant weapon */ |
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390 #define S_CREATE 11 /* create monster */ |
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391 #define S_REMOVE 12 /* remove curse */ |
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392 #define S_AGGR 13 /* aggravate monster */ |
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393 #define S_NOP 14 /* blank paper */ |
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394 #define S_GENOCIDE 15 /* genocide */ |
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395 #define S_KNOWALL 16 /* item knowledge */ |
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396 #define S_PROTECT 17 /* item protection */ |
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397 #define S_DCURSE 18 /* demons curse */ |
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398 #define S_DLEVEL 19 /* transport */ |
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399 #define S_ALLENCH 20 /* enchantment */ |
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400 #define S_BLESS 21 /* gods blessing */ |
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401 #define S_MAKEIT 22 /* aquirement */ |
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402 #define S_BAN 23 /* banishment */ |
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403 #define S_CWAND 24 /* charge wands */ |
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404 #define S_LOCTRAP 25 /* locate traps */ |
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405 #define MAXSCROLLS 26 /* types of scrolls */ |
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406 |
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407 |
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408 /* |
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409 * Weapon types |
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410 */ |
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411 #define MACE 0 /* mace */ |
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412 #define SWORD 1 /* long sword */ |
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413 #define BOW 2 /* short bow */ |
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414 #define ARROW 3 /* arrow */ |
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415 #define DAGGER 4 /* dagger */ |
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416 #define ROCK 5 /* rocks */ |
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417 #define TWOSWORD 6 /* two-handed sword */ |
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418 #define SLING 7 /* sling */ |
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419 #define DART 8 /* darts */ |
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420 #define CROSSBOW 9 /* crossbow */ |
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421 #define BOLT 10 /* crossbow bolt */ |
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422 #define SPEAR 11 /* spear */ |
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423 #define TRIDENT 12 /* trident */ |
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424 #define SPETUM 13 /* spetum */ |
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425 #define BARDICHE 14 /* bardiche */ |
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426 #define PIKE 15 /* pike */ |
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427 #define BASWORD 16 /* bastard sword */ |
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428 #define HALBERD 17 /* halberd */ |
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429 #define MAXWEAPONS 18 /* types of weapons */ |
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430 |
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|
431 |
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|
432 /* |
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433 * Armor types |
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434 */ |
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435 #define LEATHER 0 /* leather */ |
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436 #define RINGMAIL 1 /* ring */ |
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437 #define STUDDED 2 /* studded leather */ |
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438 #define SCALE 3 /* scale */ |
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439 #define PADDED 4 /* padded */ |
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440 #define CHAIN 5 /* chain */ |
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441 #define SPLINT 6 /* splint */ |
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442 #define BANDED 7 /* banded */ |
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443 #define PLATEMAIL 8 /* plate mail */ |
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444 #define PLATEARMOR 9 /* plate armor */ |
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445 #define MAXARMORS 10 /* types of armor */ |
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446 |
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|
447 |
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|
448 /* |
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449 * Ring types |
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450 */ |
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451 #define R_PROTECT 0 /* protection */ |
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452 #define R_ADDSTR 1 /* add strength */ |
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453 #define R_SUSTSTR 2 /* sustain strength */ |
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454 #define R_SEARCH 3 /* searching */ |
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455 #define R_SEEINVIS 4 /* see invisible */ |
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456 #define R_CONST 5 /* constitution */ |
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457 #define R_AGGR 6 /* aggravate monster */ |
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458 #define R_ADDHIT 7 /* agility */ |
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459 #define R_ADDDAM 8 /* increase damage */ |
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460 #define R_REGEN 9 /* regeneration */ |
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461 #define R_DIGEST 10 /* slow digestion */ |
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462 #define R_TELEPORT 11 /* teleportation */ |
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463 #define R_STEALTH 12 /* stealth */ |
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464 #define R_SPEED 13 /* speed */ |
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465 #define R_FTRAPS 14 /* find traps */ |
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466 #define R_DELUS 15 /* delusion */ |
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467 #define R_SUSAB 16 /* sustain ability */ |
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468 #define R_BLIND 17 /* blindness */ |
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469 #define R_SLOW 18 /* lethargy */ |
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470 #define R_GIANT 19 /* ogre strength */ |
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471 #define R_SAPEM 20 /* enfeeblement */ |
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472 #define R_HEAVY 21 /* burden */ |
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473 #define R_LIGHT 22 /* illumination */ |
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474 #define R_BREATH 23 /* fire protection */ |
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475 #define R_KNOW 24 /* wisdom */ |
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476 #define R_DEX 25 /* dexterity */ |
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477 #define MAXRINGS 26 /* types of rings */ |
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|
478 |
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|
479 |
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|
480 /* |
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|
481 * Rod/Wand/Staff types |
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|
482 */ |
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|
483 |
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|
484 #define WS_LIGHT 0 /* light */ |
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485 #define WS_HIT 1 /* striking */ |
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486 #define WS_ELECT 2 /* lightning */ |
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487 #define WS_FIRE 3 /* fire */ |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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488 #define WS_COLD 4 /* cold */ |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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489 #define WS_POLYM 5 /* polymorph */ |
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490 #define WS_MISSILE 6 /* magic missile */ |
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491 #define WS_HASTE_M 7 /* haste monster */ |
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492 #define WS_SLOW_M 8 /* slow monster */ |
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elwin
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493 #define WS_DRAIN 9 /* drain life */ |
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494 #define WS_NOP 10 /* nothing */ |
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495 #define WS_TELAWAY 11 /* teleport away */ |
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496 #define WS_TELTO 12 /* teleport to */ |
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497 #define WS_CANCEL 13 /* cancellation */ |
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498 #define WS_SAPLIFE 14 /* sap life */ |
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elwin
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499 #define WS_CURE 15 /* curing */ |
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500 #define WS_PYRO 16 /* pyromania */ |
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elwin
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501 #define WS_ANNIH 17 /* annihilate monster */ |
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elwin
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502 #define WS_PARZ 18 /* paralyze monster */ |
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elwin
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503 #define WS_HUNGER 19 /* food absorption */ |
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elwin
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504 #define WS_MREG 20 /* regenerate monster */ |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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505 #define WS_MINVIS 21 /* hide monster */ |
2128c7dc8a40
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506 #define WS_ANTIM 22 /* anti-matter */ |
2128c7dc8a40
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elwin
parents:
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507 #define WS_MOREMON 23 /* clone monster */ |
2128c7dc8a40
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elwin
parents:
diff
changeset
|
508 #define WS_CONFMON 24 /* confuse monster */ |
2128c7dc8a40
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elwin
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509 #define WS_MDEG 25 /* degenerate monster */ |
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elwin
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510 #define MAXSTICKS 26 /* max types of sticks */ |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
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|
511 |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
512 #define MAXAMULETS 1 /* types of amulets */ |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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513 #define MAXFOODS 1 /* types of food */ |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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|
514 |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
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|
515 |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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|
516 /* |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
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|
517 * Now we define the structures and types |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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|
518 */ |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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|
519 |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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|
520 struct delayed_action { |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
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521 int d_type; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
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|
522 int (*d_func)(); |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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|
523 int d_arg; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
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diff
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|
524 int d_time; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
525 }; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
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|
526 |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
527 /* |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
528 * Help list |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
529 */ |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
530 struct h_list { |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
531 char h_ch; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
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|
532 char *h_desc; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
533 }; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
534 |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
535 |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
536 /* |
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elwin
parents:
diff
changeset
|
537 * Coordinate data type |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
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|
538 */ |
2128c7dc8a40
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elwin
parents:
diff
changeset
|
539 struct coord { |
2128c7dc8a40
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elwin
parents:
diff
changeset
|
540 int x; /* column position */ |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
541 int y; /* row position */ |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
542 }; |
2128c7dc8a40
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elwin
parents:
diff
changeset
|
543 |
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544 struct monlev { |
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545 int l_lev; /* lowest level for a monster */ |
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546 int h_lev; /* highest level for a monster */ |
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547 bool d_wand; /* TRUE if monster wanders */ |
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548 }; |
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549 |
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550 /* |
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551 * Linked list data type |
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|
552 */ |
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553 struct linked_list { |
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554 struct linked_list *l_next; |
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555 struct linked_list *l_prev; |
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556 char *l_data; /* Various structure pointers */ |
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557 }; |
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558 |
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559 |
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560 /* |
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561 * Stuff about magic items |
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562 */ |
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563 #define mi_wght mi_worth |
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564 struct magic_item { |
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565 char *mi_name; /* name of item */ |
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566 int mi_prob; /* probability of getting item */ |
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567 int mi_worth; /* worth of item */ |
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568 }; |
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569 |
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570 struct magic_info { |
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571 int mf_max; /* max # of this type */ |
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572 int mf_vol; /* volume of this item */ |
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573 char mf_show; /* appearance on screen */ |
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574 struct magic_item *mf_magic; /* pointer to magic tables */ |
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575 }; |
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576 |
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577 /* |
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578 * staff/wand stuff |
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579 */ |
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580 struct rod { |
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581 char *ws_type; /* either "staff" or "wand" */ |
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582 char *ws_made; /* "mahogany", etc */ |
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583 int ws_vol; /* volume of this type stick */ |
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584 int ws_wght; /* weight of this type stick */ |
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585 }; |
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586 |
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587 /* |
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588 * armor structure |
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589 */ |
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590 struct init_armor { |
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591 int a_class; /* normal armor class */ |
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592 int a_wght; /* weight of armor */ |
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593 int a_vol; /* volume of armor */ |
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594 }; |
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595 |
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596 /* |
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597 * weapon structure |
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598 */ |
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599 struct init_weps { |
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600 char *w_dam; /* hit damage */ |
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601 char *w_hrl; /* hurl damage */ |
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602 int w_flags; /* flags */ |
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603 int w_wght; /* weight of weapon */ |
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604 int w_vol; /* volume of weapon */ |
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605 char w_launch; /* need to launch it */ |
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606 }; |
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607 |
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parents:
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|
608 |
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|
609 /* |
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610 * Room structure |
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611 */ |
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612 struct room { |
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613 struct coord r_pos; /* Upper left corner */ |
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614 struct coord r_max; /* Size of room */ |
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615 struct coord r_gold; /* Where the gold is */ |
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616 struct coord r_exit[4]; /* Where the exits are */ |
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617 struct room *r_ptr[4]; /* this exits' link to next rm */ |
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618 int r_goldval; /* How much the gold is worth */ |
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619 int r_flags; /* Info about the room */ |
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620 int r_nexits; /* Number of exits */ |
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621 }; |
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622 |
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623 /* |
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624 * Array of all traps on this level |
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625 */ |
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626 struct trap { |
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627 struct coord tr_pos; /* Where trap is */ |
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628 struct coord tr_goto; /* where trap tranports to (if any) */ |
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629 int tr_flags; /* Info about trap */ |
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630 char tr_type; /* What kind of trap */ |
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631 }; |
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632 |
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633 /* |
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634 * structure for describing true abilities |
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635 */ |
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636 struct real { |
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637 int a_str; /* strength (3-24) */ |
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638 int a_dex; /* dexterity (3-18) */ |
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639 int a_wis; /* wisdom (3-18) */ |
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640 int a_con; /* constitution (3-18) */ |
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641 }; |
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642 |
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643 /* |
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644 * Structure describing a fighting being |
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645 */ |
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646 struct stats { |
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647 struct real s_re; /* True ability */ |
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648 struct real s_ef; /* Effective ability */ |
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649 long s_exp; /* Experience */ |
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650 int s_lvl; /* Level of mastery */ |
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651 int s_arm; /* Armor class */ |
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652 int s_hpt; /* Hit points */ |
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653 int s_maxhp; /* max value of hit points */ |
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654 int s_pack; /* current weight of his pack */ |
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655 int s_carry; /* max weight he can carry */ |
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656 char s_dmg[16]; /* String describing damage done */ |
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657 }; |
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658 |
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659 /* |
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660 * Structure for monsters and player |
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661 */ |
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662 struct thing { |
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663 struct stats t_stats; /* Physical description */ |
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664 struct coord t_pos; /* Position */ |
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665 struct coord t_oldpos; /* last spot of it */ |
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666 struct coord *t_dest; /* Where it is running to */ |
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667 struct linked_list *t_pack; /* What the thing is carrying */ |
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668 struct room *t_room; /* Room this thing is in */ |
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669 long t_flags; /* State word */ |
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670 int t_indx; /* Index into monster structure */ |
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671 int t_nomove; /* # turns you cant move */ |
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672 int t_nocmd; /* # turns you cant do anything */ |
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673 bool t_turn; /* If slow, is it a turn to move */ |
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674 char t_type; /* What it is */ |
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675 char t_disguise; /* What mimic looks like */ |
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676 char t_oldch; /* Char that was where it was */ |
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677 char t_reserved; |
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678 }; |
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679 |
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680 /* |
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681 * Array containing information on all the various types of mosnters |
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682 */ |
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683 struct monster { |
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684 char *m_name; /* What to call the monster */ |
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685 char m_show; /* char that monster shows */ |
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686 short m_carry; /* Probability of having an item */ |
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687 struct monlev m_lev; /* level stuff */ |
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688 long m_flags; /* Things about the monster */ |
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689 struct stats m_stats; /* Initial stats */ |
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690 }; |
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691 |
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692 /* |
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693 * Structure for a thing that the rogue can carry |
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694 */ |
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695 struct object { |
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696 struct coord o_pos; /* Where it lives on the screen */ |
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697 char o_damage[8]; /* Damage if used like sword */ |
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698 char o_hurldmg[8]; /* Damage if thrown */ |
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699 char *o_typname; /* name this thing is called */ |
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700 int o_type; /* What kind of object it is */ |
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701 int o_count; /* Count for plural objects */ |
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702 int o_which; /* Which object of a type it is */ |
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703 int o_hplus; /* Plusses to hit */ |
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704 int o_dplus; /* Plusses to damage */ |
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705 int o_ac; /* Armor class or charges */ |
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706 int o_flags; /* Information about objects */ |
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707 int o_group; /* Group number for this object */ |
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708 int o_weight; /* weight of this object */ |
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709 int o_vol; /* volume of this object */ |
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710 char o_launch; /* What you need to launch it */ |
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711 }; |
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712 |
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713 extern WINDOW *cw, *hw, *mw; |
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714 |
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715 #define LINLEN 80 /* length of buffers */ |
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716 |
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717 #define EXTLKL extern struct linked_list |
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718 #define EXTTHG extern struct thing |
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719 #define EXTOBJ extern struct object |
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720 #define EXTSTAT extern struct stats |
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721 #define EXTCORD extern struct coord |
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722 #define EXTMON extern struct monster |
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723 #define EXTARM extern struct init_armor |
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724 #define EXTWEP extern struct init_weps |
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725 #define EXTMAG extern struct magic_item |
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726 #define EXTROOM extern struct room |
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727 #define EXTTRAP extern struct trap |
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728 #define EXTINT extern int |
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729 #define EXTBOOL extern bool |
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730 #define EXTCHAR extern char |
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731 |
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732 #ifdef BSD |
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733 #define flushout() ioctl(_tty_ch, TIOCFLUSH, 0) |
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734 #endif |
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735 |
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736 #ifdef ATT |
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737 |
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738 struct sgttyb { |
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739 char sg_ispeed; /* input speed */ |
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740 char sg_ospeed; /* output speed */ |
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741 char sg_erase; /* erase character */ |
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742 char sg_kill; /* kill character */ |
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743 int sg_flags; /* mode flags */ |
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744 }; |
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745 |
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746 struct sgttyb _tty; |
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747 #define flushout() ioctl(2, TCFLSH, 0) |
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748 |
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749 #endif |