annotate rogue4/daemons.c @ 120:d6b7c3fb37ea

srogue: add and use more md_* portable functions. Privileges and memory usage checks are now more portable.
author John "Elwin" Edwards
date Fri, 02 May 2014 15:06:23 -0700
parents f2951c4e28d9
children 1b73a8641b37
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * @(#)daemons.c 4.10 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 int between = 0;
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17
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18 /*
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19 * doctor:
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20 * A healing daemon that restors hit points after rest
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21 */
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22 doctor()
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23 {
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24 register int lv, ohp;
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25
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26 lv = pstats.s_lvl;
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27 ohp = pstats.s_hpt;
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28 quiet++;
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29 if (lv < 8)
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30 {
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31 if (quiet + (lv << 1) > 20)
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32 pstats.s_hpt++;
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33 }
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34 else
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35 if (quiet >= 3)
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36 pstats.s_hpt += rnd(lv - 7) + 1;
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37 if (ISRING(LEFT, R_REGEN))
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38 pstats.s_hpt++;
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39 if (ISRING(RIGHT, R_REGEN))
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40 pstats.s_hpt++;
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41 if (ohp != pstats.s_hpt)
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42 {
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43 if (pstats.s_hpt > max_hp)
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44 pstats.s_hpt = max_hp;
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45 quiet = 0;
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46 }
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47 }
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48
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49 /*
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50 * Swander:
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51 * Called when it is time to start rolling for wandering monsters
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52 */
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53 swander()
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54 {
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f2951c4e28d9 Rename daemon() to start_daemon().
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55 start_daemon(rollwand, 0, BEFORE);
12
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56 }
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57
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58 /*
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59 * rollwand:
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60 * Called to roll to see if a wandering monster starts up
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61 */
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62 rollwand()
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63 {
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64 if (++between >= 4)
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65 {
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66 if (roll(1, 6) == 4)
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67 {
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68 wanderer();
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69 kill_daemon(rollwand);
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70 fuse(swander, 0, WANDERTIME, BEFORE);
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71 }
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72 between = 0;
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73 }
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74 }
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75
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76 /*
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77 * unconfuse:
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78 * Release the poor player from his confusion
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79 */
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80 unconfuse()
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81 {
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82 player.t_flags &= ~ISHUH;
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83 msg("you feel less confused now");
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84 }
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85
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86 /*
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87 * unsee:
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88 * Turn off the ability to see invisible
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89 */
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90 unsee()
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91 {
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92 register THING *th;
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93
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94 for (th = mlist; th != NULL; th = next(th))
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95 if (on(*th, ISINVIS) && see_monst(th))
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96 {
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97 move(th->t_pos.y, th->t_pos.x);
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98 addch(th->t_oldch);
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99 }
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100 player.t_flags &= ~CANSEE;
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101 }
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102
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103 /*
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104 * sight:
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105 * He gets his sight back
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106 */