annotate rogue4/rogue.h @ 120:d6b7c3fb37ea

srogue: add and use more md_* portable functions. Privileges and memory usage checks are now more portable.
author John "Elwin" Edwards
date Fri, 02 May 2014 15:06:23 -0700
parents ec9db3bb6b0b
children 1b73a8641b37
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1 /*
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2 * Rogue definitions and variable declarations
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3 *
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4 * @(#)rogue.h 5.2 (Berkeley) 5/10/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 typedef struct {
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14 const char *st_name;
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15 const int st_value;
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16 } STONE;
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17
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18 extern const char *rainbow[];
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19 extern const STONE stones[];
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20 extern const char *sylls[];
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21 extern const char *wood[];
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22 extern const char *metal[];
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23
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24 #define NCOLORS 27
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25 #define NSYLLS 159
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26 #define NSTONES 26
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27 #define NWOOD 33
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28 #define NMETAL 22
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29
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30 /*
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31 * Maximum number of different things
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32 */
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33 #define MAXDAEMONS 20
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34 #define MAXROOMS 9
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35 #define MAXTHINGS 9
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36 #define MAXOBJ 9
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37 #define MAXPACK 23
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38 #define MAXTRAPS 10
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39 #define AMULETLEVEL 26
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40 #define NUMTHINGS 7 /* number of types of things */
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41 #define MAXPASS 13 /* upper limit on number of passages */
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42
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43 /*
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44 * return values for get functions
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45 */
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46 #define NORM 0 /* normal exit */
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47 #define QUIT 1 /* quit option setting */
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48 #define MINUS 2 /* back up one option */
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49
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50 /*
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51 * All the fun defines
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52 */
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53 #define shint char /* short integer (for very small #s) */
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54 #define when break;case
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55 #define otherwise break;default
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56 #define until(expr) while(!(expr))
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57 #define next(ptr) (*ptr).l_next
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58 #define prev(ptr) (*ptr).l_prev
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59 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x))
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60 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1))
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61 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y)
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62 #define hero player.t_pos
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63 #define pstats player.t_stats
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64 #define pack player.t_pack
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65 #define proom player.t_room
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66 #define max_hp player.t_stats.s_maxhp
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67 #define attach(a,b) _attach(&a,b)
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68 #define detach(a,b) _detach(&a,b)
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69 #define free_list(a) _free_list(&a)
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70 #ifndef max
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71 #define max(a,b) ((a) > (b) ? (a) : (b))
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72 #endif
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73 #define on(thing,flag) (((thing).t_flags & (flag)) != 0)
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74 #undef CTRL
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75 #define CTRL(ch) (ch & 037)
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76 #define GOLDCALC (rnd(50 + 10 * level) + 2)
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77 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
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78 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
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79 #define ISMULT(type) (type==POTION || type==SCROLL || type==FOOD || type==GOLD)
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80 #define INDEX(y,x) (((x) << 5) + (y))
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81 #define chat(y,x) (_level[((x) << 5) + (y)])
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82 #define flat(y,x) (_flags[((x) << 5) + (y)])
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83 #define moat(y,x) (_monst[((x) << 5) + (y)])
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84 #define unc(cp) (cp).y, (cp).x
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85 #ifdef WIZARD
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86 #define debug if (wizard) msg
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87 #endif
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88
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89 /*
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90 * Things that appear on the screens
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91 */
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92 #define PASSAGE '#'
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93 #define DOOR '+'
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94 #define FLOOR '.'
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95 #define PLAYER '@'
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96 #define TRAP '^'
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97 #define STAIRS '%'
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98 #define GOLD '*'
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99 #define POTION '!'
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100 #define SCROLL '?'
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101 #define MAGIC '$'
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102 #define FOOD ':'
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103 #define WEAPON ')'
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104 #define ARMOR ']'
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105 #define AMULET ','
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