Mercurial > hg > early-roguelike
annotate srogue/main.c @ 39:d7d45e980791
srogue: fix bug causing healing on invalid commands.
author | elwin |
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date | Sat, 27 Nov 2010 16:49:44 +0000 |
parents | 34d7a614855e |
children | 30fb47f21d35 |
rev | line source |
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36
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1 /* |
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2 * Rogue |
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3 * Exploring the dungeons of doom |
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4 * |
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5 * @(#)main.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
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18 #include <time.h> |
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19 #include <termios.h> |
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20 #include <fcntl.h> |
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21 #include <stdio.h> |
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22 #include <signal.h> |
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23 #include <pwd.h> |
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24 #include <limits.h> |
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25 #include <sys/stat.h> |
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26 #include "rogue.h" |
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27 |
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28 #ifdef ATT |
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29 #include <time.h> |
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30 #endif |
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31 |
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32 #ifdef BSD |
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33 #define srand48(seed) srandom(seed) |
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34 #define lrand48() random() |
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35 #include <sys/time.h> |
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36 #endif |
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37 |
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38 #include "rogue.ext" |
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39 |
37 | 40 #define SCOREFILE "/usr/local/games/roguelike/srogue.scr" |
41 #define SAVEDIR "/usr/local/games/roguelike/sroguesave/" | |
42 | |
36
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43 struct termios terminal; |
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44 |
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45 main(argc, argv, envp) |
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46 char **argv; |
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47 char **envp; |
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48 { |
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49 register char *env; |
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50 register struct linked_list *item; |
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51 register struct object *obj; |
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52 struct passwd *pw; |
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53 struct passwd *getpwuid(); |
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54 char alldone, wpt; |
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55 char *getpass(), *xcrypt(), *strrchr(); |
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56 int lowtime; |
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57 time_t now; |
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58 char *roguehome(); |
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59 char *homedir = roguehome(); |
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60 |
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61 #ifdef __DJGPP__ |
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62 _fmode = O_BINARY; |
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63 #endif |
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64 |
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65 if (homedir == NULL) |
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66 homedir = ""; |
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67 |
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68 playuid = getuid(); |
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69 |
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70 if (setuid(playuid) < 0) { |
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71 printf("Cannot change to effective uid: %d\n", playuid); |
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72 exit(1); |
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73 } |
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74 playgid = getgid(); |
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75 |
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76 /* check for print-score option */ |
37 | 77 #ifdef SCOREFILE |
78 strncpy(scorefile, SCOREFILE, LINLEN); | |
79 scorefile[LINLEN - 1] = '\0'; | |
80 #else | |
36
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81 |
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82 strcpy(scorefile, homedir); |
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83 |
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84 if (*scorefile) |
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85 strcat(scorefile,"/"); |
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86 strcat(scorefile, "srogue.scr"); |
37 | 87 #endif |
36
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88 |
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89 if(argc >= 2 && strcmp(argv[1], "-s") == 0) |
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90 { |
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91 showtop(0); |
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92 exit(0); |
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93 } |
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94 |
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95 if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0) |
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96 { |
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97 wizard = TRUE; |
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98 argv++; |
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99 argc--; |
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100 } |
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101 |
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102 /* Check to see if he is a wizard */ |
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103 |
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104 if (argc >= 2 && strcmp(argv[1],"-w") == 0) |
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105 { |
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106 if (strcmp(PASSWD, xcrypt(getpass(wizstr),"mT")) == 0) |
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107 { |
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108 wizard = TRUE; |
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109 argv++; |
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110 argc--; |
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111 } |
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112 } |
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113 time(&now); |
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114 lowtime = (int) now; |
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115 |
37 | 116 #ifdef SAVEDIR |
117 if (argc >= 3 && !strcmp(argv[1], "-n")) { | |
118 strncpy(whoami, argv[2], LINLEN); | |
119 whoami[LINLEN - 1] = '\0'; | |
120 use_savedir = TRUE; | |
121 if (snprintf(file_name, LINLEN, "%s%d-%.10s.srsav", SAVEDIR, | |
122 playuid, whoami) >= LINLEN) { | |
123 /* Just in case it doesn't fit */ | |
124 strcpy(file_name, "srogue.save"); | |
125 use_savedir = FALSE; | |
126 } | |
127 } | |
128 #endif | |
129 | |
36
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130 /* get home and options from environment */ |
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131 |
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132 if ((env = getenv("HOME")) != NULL) |
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133 strcpy(home, env); |
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134 else if ((pw = getpwuid(playuid)) != NULL) |
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135 strcpy(home, pw->pw_dir); |
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136 else |
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137 home[0] = '\0'; |
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138 |
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139 if (strcmp(home,"/") == 0) |
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140 home[0] = '\0'; |
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141 |
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142 if ((strlen(home) > 0) && (home[strlen(home)-1] != '/')) |
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143 strcat(home, "/"); |
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144 |
37 | 145 if (!use_savedir) { |
146 strcpy(file_name, home); | |
147 strcat(file_name, "srogue.sav"); | |
148 } | |
36
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149 |
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150 if ((env = getenv("ROGUEOPTS")) != NULL) |
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151 parse_opts(env); |
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152 |
37 | 153 if (!use_savedir && (env == NULL || whoami[0] == '\0')) |
36
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154 { |
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155 if((pw = getpwuid(playuid)) == NULL) |
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156 { |
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157 printf("Say, who are you?\n"); |
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158 exit(1); |
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159 } |
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160 else |
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161 strucpy(whoami, pw->pw_name, strlen(pw->pw_name)); |
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162 } |
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163 |
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164 if (env == NULL || fruit[0] == '\0') |
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165 strcpy(fruit, "juicy-fruit"); |
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166 |
37 | 167 if (use_savedir) |
168 { | |
169 /* restore() won't return if the restore succeeded. If | |
170 * file_name doesn't exist, it will return TRUE. In that | |
171 * case, start a new game. */ | |
172 if (!restore(file_name, envp)) | |
173 exit(1); | |
174 } | |
175 else if (argc == 2) | |
36
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176 if(!restore(argv[1], envp)) /* NOTE: NEVER RETURNS */ |
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177 exit(1); |
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178 |
37 | 179 /* START NEW GAME */ |
180 | |
36
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181 dnum = (wizard && getenv("SEED") != NULL ? |
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182 atoi(getenv("SEED")) : lowtime + getpid()); |
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183 |
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184 if(wizard) |
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185 printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum); |
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186 else |
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187 printf("Hello %s, One moment while I open the door to the dungeon...\n", whoami); |
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188 |
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189 fflush(stdout); |
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190 seed = dnum; |
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191 srand48(seed); /* init rnd number gen */ |
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192 |
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193 signal(SIGINT, byebye); /* just in case */ |
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194 signal(SIGQUIT ,byebye); |
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195 |
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196 init_everything(); |
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197 |
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198 #ifdef __INTERIX |
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199 setenv("TERM","interix"); |
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200 #endif |
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201 |
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202 initscr(); /* Start up cursor package */ |
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203 |
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204 if (strcmp(termname(),"dumb") == 0) |
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205 { |
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206 endwin(); |
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207 printf("ERROR in terminal parameters.\n"); |
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208 printf("Check TERM in environment.\n"); |
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209 byebye(1); |
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210 } |
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211 |
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212 if (LINES < 24 || COLS < 80) { |
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213 endwin(); |
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214 printf("ERROR: screen size too small\n"); |
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215 byebye(1); |
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216 } |
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217 |
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218 if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) |
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219 { |
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220 echo(); |
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221 mvaddstr(23,2,"Rogue's Name? "); |
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222 wgetnstr(stdscr,whoami,MAXSTR); |
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223 noecho(); |
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224 } |
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225 |
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226 if ((whoami == NULL) || (*whoami == '\0')) |
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227 strcpy(whoami,"Rodney"); |
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228 |
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229 setup(); |
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230 |
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231 /* Set up windows */ |
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232 |
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233 cw = newwin(0, 0, 0, 0); |
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234 mw = newwin(0, 0, 0, 0); |
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235 hw = newwin(0, 0, 0, 0); |
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236 waswizard = wizard; |
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237 |
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238 /* Draw current level */ |
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239 |
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240 new_level(NORMLEV); |
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241 |
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242 /* Start up daemons and fuses */ |
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243 |
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244 daemon(status, TRUE, BEFORE); |
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245 daemon(runners, TRUE, AFTER); |
39 | 246 /* |
247 * These daemons have been moved to AFTER because BEFORE daemons | |
248 * get called every command, even invalid ones. Hopefully this | |
249 * won't break anything. | |
250 */ | |
251 daemon(doctor, TRUE, AFTER); | |
252 daemon(stomach, TRUE, AFTER); | |
36
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253 fuse(swander, TRUE, WANDERTIME); |
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254 |
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255 /* Give the rogue his weaponry */ |
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256 |
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257 do { |
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258 wpt = pick_one(w_magic); |
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259 switch (wpt) |
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260 { |
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261 case MACE: case SWORD: case TWOSWORD: |
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262 case SPEAR: case TRIDENT: case SPETUM: |
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263 case BARDICHE: case PIKE: case BASWORD: |
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264 case HALBERD: |
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265 alldone = TRUE; |
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266 otherwise: |
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267 alldone = FALSE; |
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268 } |
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269 } while(!alldone); |
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270 |
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271 item = new_thing(FALSE, WEAPON, wpt); |
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272 obj = OBJPTR(item); |
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273 obj->o_hplus = rnd(3); |
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274 obj->o_dplus = rnd(3); |
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275 obj->o_flags = ISKNOW; |
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276 add_pack(item, TRUE); |
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277 cur_weapon = obj; |
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278 |
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279 /* Now a bow */ |
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280 |
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281 item = new_thing(FALSE, WEAPON, BOW); |
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282 obj = OBJPTR(item); |
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283 obj->o_hplus = rnd(3); |
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284 obj->o_dplus = rnd(3); |
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285 obj->o_flags = ISKNOW; |
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286 add_pack(item, TRUE); |
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287 |
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288 /* Now some arrows */ |
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289 |
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290 item = new_thing(FALSE, WEAPON, ARROW); |
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291 obj = OBJPTR(item); |
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292 obj->o_count = 25 + rnd(15); |
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293 obj->o_hplus = rnd(2); |
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294 obj->o_dplus = rnd(2); |
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295 obj->o_flags = ISKNOW; |
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296 add_pack(item, TRUE); |
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297 |
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298 /* And his suit of armor */ |
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299 |
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300 wpt = pick_one(a_magic); |
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301 item = new_thing(FALSE, ARMOR, wpt); |
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302 obj = OBJPTR(item); |
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303 obj->o_flags = ISKNOW; |
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304 obj->o_ac = armors[wpt].a_class - rnd(4); |
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305 cur_armor = obj; |
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306 add_pack(item, TRUE); |
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307 |
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308 /* Give him some food */ |
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309 |
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310 item = new_thing(FALSE, FOOD, 0); |
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311 add_pack(item, TRUE); |
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312 |
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313 playit(); |
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314 } |
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315 |
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316 |
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317 /* |
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318 * endit: |
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319 * Exit the program abnormally. |
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320 */ |
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321 void |
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322 endit(int a) |
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323 { |
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324 fatal("Ok, if you want to exit that badly, I'll have to allow it"); |
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325 } |
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326 |
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327 /* |
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328 * fatal: |
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329 * Exit the program, printing a message. |
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330 */ |
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331 |
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332 fatal(s) |
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333 char *s; |
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334 { |
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335 clear(); |
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336 refresh(); |
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337 endwin(); |
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338 fprintf(stderr,"%s\n\r",s); |
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339 fflush(stderr); |
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340 byebye(2); |
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341 } |
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342 |
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343 /* |
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344 * byebye: |
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345 * Exit here and reset the users terminal parameters |
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346 * to the way they were when he started |
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347 */ |
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348 |
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349 void |
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350 byebye(how) |
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351 int how; |
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352 { |
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353 if (!isendwin()) |
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354 endwin(); |
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355 |
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356 exit(how); /* exit like flag says */ |
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357 } |
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358 |
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359 |
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360 /* |
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361 * rnd: |
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362 * Pick a very random number. |
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363 */ |
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364 rnd(range) |
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365 int range; |
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366 { |
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367 reg int wh; |
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368 |
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369 if (range == 0) |
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370 wh = 0; |
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371 else { |
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372 wh = lrand48() % range; |
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373 wh &= 0x7FFFFFFF; |
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374 } |
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375 return wh; |
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376 } |
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377 |
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378 /* |
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379 * roll: |
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380 * roll a number of dice |
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381 */ |
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382 roll(number, sides) |
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383 int number, sides; |
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|
384 { |
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385 reg int dtotal = 0; |
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|
386 |
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387 while(number-- > 0) |
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388 dtotal += rnd(sides)+1; |
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389 return dtotal; |
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390 } |
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391 |
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392 |
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|
393 /* |
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|
394 ** setup: Setup signal catching functions |
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|
395 */ |
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|
396 setup() |
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|
397 { |
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398 signal(SIGHUP, auto_save); |
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|
399 signal(SIGINT, auto_save); |
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|
400 signal(SIGQUIT, byebye); |
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|
401 signal(SIGILL, game_err); |
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|
402 signal(SIGTRAP, game_err); |
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403 #ifdef SIGIOT |
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404 signal(SIGIOT, game_err); |
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405 #endif |
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406 #ifdef SIGEMT |
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407 signal(SIGEMT, game_err); |
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408 #endif |
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409 signal(SIGFPE, game_err); |
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410 #ifdef SIGBUS |
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411 signal(SIGBUS, game_err); |
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412 #endif |
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413 signal(SIGSEGV, game_err); |
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414 #ifdef SIGSYS |
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415 signal(SIGSYS, game_err); |
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416 #endif |
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417 signal(SIGPIPE, game_err); |
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418 signal(SIGTERM, game_err); |
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419 |
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420 cbreak(); |
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421 noecho(); |
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422 } |
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423 |
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424 /* |
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425 ** playit: The main loop of the program. Loop until the game is over, |
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426 ** refreshing things and looking at the proper times. |
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427 */ |
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428 |
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429 playit() |
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430 { |
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431 reg char *opts; |
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432 |
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433 tcgetattr(0,&terminal); |
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|
434 |
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435 |
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436 /* parse environment declaration of options */ |
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437 |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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438 if ((opts = getenv("ROGUEOPTS")) != NULL) |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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439 parse_opts(opts); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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440 |
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441 player.t_oldpos = hero; |
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442 oldrp = roomin(&hero); |
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443 nochange = FALSE; |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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444 while (playing) |
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445 command(); /* Command execution */ |
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446 endit(0); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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447 } |
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448 |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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449 |
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450 /* |
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451 ** author: See if a user is an author of the program |
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452 */ |
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453 author() |
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454 { |
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455 switch (playuid) { |
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456 case 100: |
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457 case 0: |
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458 return TRUE; |
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459 default: |
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460 return FALSE; |
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461 } |
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462 } |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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463 |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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464 int |
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465 directory_exists(char *dirname) |
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466 { |
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467 struct stat sb; |
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468 |
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469 if (stat(dirname, &sb) == 0) /* path exists */ |
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470 return (S_ISDIR (sb.st_mode)); |
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471 |
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472 return(0); |
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|
473 } |
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|
474 |
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475 char * |
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476 roguehome() |
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477 { |
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478 static char path[1024]; |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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479 char *end,*home; |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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480 |
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481 if ( (home = getenv("ROGUEHOME")) != NULL) |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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482 { |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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483 if (*home) |
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|
484 { |
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485 strncpy(path, home, PATH_MAX - 20); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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|
486 |
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487 end = &path[strlen(path)-1]; |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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|
488 |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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changeset
|
489 |
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490 while( (end >= path) && ((*end == '/') || (*end == '\\'))) |
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491 *end-- = '\0'; |
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parents:
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|
492 |
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|
493 if (directory_exists(path)) |
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494 return(path); |
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|
495 } |
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parents:
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changeset
|
496 } |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
497 |
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498 if (directory_exists("/var/games/roguelike")) |
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499 return("/var/games/roguelike"); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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500 if (directory_exists("/var/lib/roguelike")) |
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501 return("/var/lib/roguelike"); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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502 if (directory_exists("/var/roguelike")) |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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503 return("/var/roguelike"); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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504 if (directory_exists("/usr/games/lib")) |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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505 return("/usr/games/lib"); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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changeset
|
506 if (directory_exists("/games/roguelik")) |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
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changeset
|
507 return("/games/roguelik"); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
parents:
diff
changeset
|
508 |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
509 return(NULL); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
510 } |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
511 |