Mercurial > hg > early-roguelike
annotate srogue/save.c @ 85:d852b8f088c5
Refuse to restore if the character is dead.
This prevents recovering from death by killing the game between death
and exit, producing an automatic save.
author | John "Elwin" Edwards |
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date | Fri, 09 Aug 2013 09:34:07 -0700 |
parents | f11eeafc6568 |
children | f0073eb75a6a |
rev | line source |
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36
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include <unistd.h> |
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20 #include <ctype.h> |
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21 #include <fcntl.h> |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <signal.h> |
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25 #include <errno.h> |
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26 #include "rogue.h" |
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27 #include "rogue.ext" |
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28 |
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29 #ifdef BSD |
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30 #define srand48(seed) srandom(seed) |
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31 #endif |
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32 |
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33 EXTCHAR version[]; |
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34 EXTCHAR *ctime(); |
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35 |
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36 typedef struct stat STAT; |
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37 STAT sbuf; |
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38 |
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39 /* |
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40 * ignore: |
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41 * Ignore ALL signals possible |
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42 */ |
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43 ignore() |
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44 { |
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45 int i; |
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46 |
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47 for (i = 0; i < NSIG; i++) |
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48 signal(i, SIG_IGN); |
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49 } |
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50 |
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51 /* |
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52 * save_game: |
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53 * Save the current game |
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54 */ |
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55 save_game() |
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56 { |
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57 reg FILE *savef; |
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58 reg int c; |
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59 char buf[LINLEN]; |
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60 |
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61 mpos = 0; |
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62 if (file_name[0] != '\0') { |
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63 if (use_savedir) |
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64 msg("Save game? (y/n) "); |
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65 else |
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66 msg("Save file (%s)? ", file_name); |
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67 do { |
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68 c = wgetch(cw); |
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69 if(c == ESCAPE) { |
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70 msg(""); |
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71 return FALSE; |
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72 } |
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73 } while (c != 'n' && c != 'y'); |
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74 mpos = 0; |
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75 if (c == 'y') |
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76 goto gotfile; |
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77 } |
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78 if (use_savedir) { |
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79 msg(""); |
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80 return FALSE; |
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81 } |
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82 msg("File name: "); |
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83 mpos = 0; |
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84 buf[0] = '\0'; |
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85 if (get_str(buf, cw) == QUIT) { |
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86 msg(""); |
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87 return FALSE; |
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88 } |
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89 msg(""); |
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90 strcpy(file_name, buf); |
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91 gotfile: |
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92 c = dosave(); /* try to save this game */ |
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93 if (c == FALSE) |
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94 msg("Could not save game to file %s", file_name); |
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95 return c; |
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96 } |
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97 |
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98 /* |
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99 * auto_save: |
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100 * Automatically save a game |
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101 */ |
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102 void |
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103 auto_save(int a) |
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104 { |
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105 dosave(); /* save this game */ |
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106 byebye(1); /* so long for now */ |
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