annotate srogue/save.c @ 85:d852b8f088c5

Refuse to restore if the character is dead. This prevents recovering from death by killing the game between death and exit, producing an automatic save.
author John "Elwin" Edwards
date Fri, 09 Aug 2013 09:34:07 -0700
parents f11eeafc6568
children f0073eb75a6a
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include <unistd.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #include "rogue.h"
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27 #include "rogue.ext"
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28
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29 #ifdef BSD
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30 #define srand48(seed) srandom(seed)
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31 #endif
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32
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33 EXTCHAR version[];
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34 EXTCHAR *ctime();
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35
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36 typedef struct stat STAT;
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37 STAT sbuf;
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38
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39 /*
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40 * ignore:
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41 * Ignore ALL signals possible
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42 */
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43 ignore()
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44 {
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45 int i;
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46
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47 for (i = 0; i < NSIG; i++)
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48 signal(i, SIG_IGN);
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49 }
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50
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51 /*
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52 * save_game:
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53 * Save the current game
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54 */
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55 save_game()
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56 {
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57 reg FILE *savef;
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58 reg int c;
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59 char buf[LINLEN];
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60
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61 mpos = 0;
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62 if (file_name[0] != '\0') {
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63 if (use_savedir)
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64 msg("Save game? (y/n) ");
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65 else
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66 msg("Save file (%s)? ", file_name);
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67 do {
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68 c = wgetch(cw);
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69 if(c == ESCAPE) {
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70 msg("");
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71 return FALSE;
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72 }
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73 } while (c != 'n' && c != 'y');
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74 mpos = 0;
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75 if (c == 'y')
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76 goto gotfile;
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77 }
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78 if (use_savedir) {
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79 msg("");
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80 return FALSE;
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81 }
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82 msg("File name: ");
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83 mpos = 0;
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84 buf[0] = '\0';
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85 if (get_str(buf, cw) == QUIT) {
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86 msg("");
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87 return FALSE;
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88 }
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89 msg("");
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90 strcpy(file_name, buf);
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91 gotfile:
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92 c = dosave(); /* try to save this game */
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93 if (c == FALSE)
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94 msg("Could not save game to file %s", file_name);
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95 return c;
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96 }
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97
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98 /*
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99 * auto_save:
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100 * Automatically save a game
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101 */
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102 void
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103 auto_save(int a)
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104 {
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105 dosave(); /* save this game */
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106 byebye(1); /* so long for now */
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