Mercurial > hg > early-roguelike
annotate arogue7/actions.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | adfa37e67084 |
children | 1cd604c827a3 |
rev | line source |
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1 /* |
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2 * actions.c - functions for dealing with monster actions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
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16 #include <limits.h> |
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17 #include "curses.h" |
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18 #include "rogue.h" |
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19 #define MAXINT INT_MAX |
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20 #define MININT INT_MIN |
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21 /* |
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22 * Did we disrupt a spell? |
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23 */ |
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24 dsrpt_monster(tp, always, see_him) |
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25 register struct thing *tp; |
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26 bool always, see_him; |
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27 { |
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28 switch (tp->t_action) { |
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29 case A_SUMMON: |
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30 case A_MISSILE: |
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31 case A_SLOW: |
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32 tp->t_action = A_NIL; /* Just make the old fellow start over again */ |
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33 tp->t_no_move = movement(tp); |
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34 tp->t_using = NULL;/* Just to be on the safe side */ |
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35 turn_on(*tp, WASDISRUPTED); |
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36 if (see_him) |
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37 msg("%s's spell has been disrupted.",prname(monster_name(tp),TRUE)); |
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38 /* |
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39 * maybe choose something else to do next time since player |
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40 * is disrupting us |
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41 */ |
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42 tp->t_summon *= 2; |
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43 tp->t_cast /= 2; |
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44 return; |
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45 } |
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46 |
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47 /* We may want to disrupt other actions, too */ |
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48 if (always) { |
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49 tp->t_action = A_NIL; /* Just make the old fellow start over again */ |
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50 tp->t_no_move = movement(tp); |
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51 tp->t_using = NULL;/* Just to be on the safe side */ |
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52 } |
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53 } |
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54 |
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55 dsrpt_player() |
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56 { |
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57 int which, action; |
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58 struct linked_list *item; |
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59 struct object *obj; |
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60 |
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61 action = player.t_action; |
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62 which = player.t_selection; |
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63 |
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64 switch (action) { |
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65 case C_CAST: /* Did we disrupt a spell? */ |
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66 case C_PRAY: |
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67 case C_CHANT: |
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68 { |
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69 msg("Your %s was disrupted!", action == C_CAST ? "spell" : "prayer"); |
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70 |
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71 /* Charge him anyway */ |
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72 if (action == C_CAST) |
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73 spell_power += magic_spells[which].s_cost; |
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74 else if (action == C_PRAY) |
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75 pray_time += cleric_spells[which].s_cost; |
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76 else if (action == C_CHANT) |
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77 chant_time += druid_spells[which].s_cost; |
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78 } |
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79 when C_COUNT: /* counting of gold? */ |
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80 { |
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81 if (purse > 0) { |
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82 msg("Your gold goes flying everywhere!"); |
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83 do { |
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84 item = spec_item(GOLD, NULL, NULL, NULL); |
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85 obj = OBJPTR(item); |
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86 obj->o_count = min(purse, rnd(10)+1); |
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87 purse -= obj->o_count; |
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88 obj->o_pos = hero; |
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89 fall(item, FALSE); |
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90 } while (purse > 0 && rnd(10) != 1); |
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91 } |