Mercurial > hg > early-roguelike
annotate arogue7/command.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | a0a57cf42810 |
children | 1cd604c827a3 |
rev | line source |
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125
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1 /* |
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2 * command.c - Read and execute the user commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Read and execute the user commands |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
23 #include <stdlib.h> | |
125
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24 #include <signal.h> |
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25 #include "mach_dep.h" |
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26 #include "rogue.h" |
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27 #ifdef PC7300 |
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28 #include "sys/window.h" |
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29 extern struct uwdata wdata; |
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30 #endif |
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31 |
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32 /* |
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33 * command: |
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34 * Process the user commands |
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35 */ |
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36 |
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37 command() |
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38 { |
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39 unsigned char ch; |
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40 struct linked_list *item; |
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41 unsigned char countch, direction, newcount = FALSE; |
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42 int segment = 1; |
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43 int monst_limit, monst_current; |
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44 |
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45 monst_limit = monst_current = 1; |
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46 while (playing) { |
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47 /* |
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48 * Let the daemons start up, but only do them once a round |
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49 * (round = 10 segments). |
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50 */ |
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51 if (segment >= 10) { |
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52 do_daemons(BEFORE); |
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53 do_fuses(BEFORE); |
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54 } |
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55 |
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56 after = TRUE; |
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57 do { |
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58 /* One more tick of the clock. */ |
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59 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) { |
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60 daytime ^= TRUE; |
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61 if (levtype == OUTSIDE) { |
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62 if (daytime) msg("The sun rises above the horizon"); |
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63 else msg("The sun sinks below the horizon"); |
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64 } |
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65 light(&hero); |
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66 } |
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67 |
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68 /* |
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69 * Don't bother with these updates unless the player's going |
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70 * to do something. |
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71 */ |
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72 if (player.t_action == A_NIL && player.t_no_move <= 1) { |
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73 look(after, FALSE); |
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74 lastscore = purse; |
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75 wmove(cw, hero.y, hero.x); |
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76 if (!((running || count) && jump)) { |
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77 status(FALSE); |
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78 } |
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79 } |
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80 |
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81 /* Draw the screen */ |
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82 if (!((running || count) && jump)) { |
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83 wmove(cw, hero.y, hero.x); |
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84 draw(cw); |
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85 } |
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86 |
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87 after = TRUE; |
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88 |
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89 /* |
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90 * Read command or continue run |
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91 */ |