Mercurial > hg > early-roguelike
annotate arogue7/outside.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * outside.c - functions for dealing with the "outside" level |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 extern char rnd_terrain(), get_terrain(); |
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19 |
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20 /* |
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21 * init_terrain: |
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22 * Get the single "outside room" set up correctly |
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23 */ |
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24 |
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25 void |
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26 init_terrain() |
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27 { |
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28 register struct room *rp; |
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29 |
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30 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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31 rp->r_flags = ISGONE; /* kill all rooms */ |
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32 rp->r_fires = NULL; /* no fires */ |
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33 } |
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34 rp = &rooms[0]; /* point to only room */ |
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35 rp->r_flags = ISDARK; /* outside is always dark */ |
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36 rp->r_pos.x = 0; /* room fills whole screen */ |
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37 rp->r_pos.y = 1; |
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38 rp->r_max.x = cols; |
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39 rp->r_max.y = lines - 3; |
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40 } |
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41 |
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42 |
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43 |
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44 void |
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45 do_terrain(basey, basex, deltay, deltax, fresh) |
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46 int basey, basex, deltay, deltax; |
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47 bool fresh; |
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48 { |
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49 register cury, curx; /* Current y and x positions */ |
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50 |
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51 /* Lay out the boundary */ |
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52 for (cury=1; cury<lines-2; cury++) { /* Vertical "walls" */ |
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53 mvaddch(cury, 0, '|'); |
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54 mvaddch(cury, cols-1, '|'); |
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55 } |
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56 for (curx=0; curx<cols; curx++) { /* Horizontal "walls" */ |
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57 mvaddch(1, curx, '-'); |
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58 mvaddch(lines-3, curx, '-'); |
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59 } |
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60 |
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61 /* If we are not continuing, let's start out with a line of terrain */ |
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62 if (fresh) { |
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63 char ch; /* Next char to add */ |
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64 |
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65 /* Move to the starting point (should be (1, 0)) */ |
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66 move(basey, basex); |
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67 curx = basex; |
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68 |
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69 /* Start with some random terrain */ |
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70 if (basex == 0) { |
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71 ch = rnd_terrain(); |
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72 addch(ch); |
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73 } |
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74 else ch = CCHAR( mvinch(basey, basex) ); |
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75 |
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76 curx += deltax; |
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77 |
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78 /* Fill in the rest of the line */ |
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79 while (curx > 0 && curx < cols-1) { |
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80 /* Put in the next piece */ |
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81 ch = get_terrain(ch, '\0', '\0', '\0'); |
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82 mvaddch(basey, curx, ch); |
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83 curx += deltax; |
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84 } |
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85 |
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86 basey++; /* Advance to next line */ |
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87 } |
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88 |
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89 /* Fill in the rest of the lines */ |
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90 cury = basey; |
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91 while (cury > 1 && cury < lines - 3) { |
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