Mercurial > hg > early-roguelike
annotate arogue7/potions.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | 80c060734f51 |
children | f057f09e9945 |
rev | line source |
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125
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1 /* |
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2 * potions.c - Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Function(s) for dealing with potions |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * add_abil is an array of functions used to change attributes. It must be |
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26 * ordered according to the attribute definitions in rogue.h. |
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27 */ |
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28 |
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29 void (*add_abil[NUMABILITIES])() = { |
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30 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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31 add_constitution, add_charisma |
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32 }; |
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33 |
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34 /* |
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35 * res_abil is an array of functions used to change attributes. It must be |
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36 * ordered according to the attribute definitions in rogue.h. |
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37 */ |
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38 |
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39 void (*res_abil[NUMABILITIES])() = { |
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40 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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41 res_constitution, res_charisma |
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42 }; |
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43 |
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44 /* |
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45 * Increase player's constitution |
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46 */ |
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47 |
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48 void |
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49 add_constitution(change) |
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50 int change; |
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51 { |
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52 /* Do the potion */ |
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53 if (change < 0) { |
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54 msg("You feel less healthy now."); |
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55 pstats.s_const += change; |
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56 if (pstats.s_const <= 0) |
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57 death(D_CONSTITUTION); |
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58 } |
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59 else { |
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60 msg("You feel healthier now."); |
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61 pstats.s_const = min(pstats.s_const + change, 25); |
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62 } |
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63 |
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64 /* Adjust the maximum */ |
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65 if (max_stats.s_const < pstats.s_const) |
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66 max_stats.s_const = pstats.s_const; |
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67 } |
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68 |
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69 /* |
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70 * Increase player's charisma |
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71 */ |
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72 |
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73 void |
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74 add_charisma(change) |
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75 int change; |
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76 { |
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77 /* Do the potion */ |
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78 if (change < 0) msg("You feel less attractive now."); |
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79 else msg("You feel more attractive now."); |
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80 |
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81 pstats.s_charisma += change; |
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82 if (pstats.s_charisma > 25) pstats.s_charisma = 25; |
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83 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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84 |
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85 /* Adjust the maximum */ |
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86 if (max_stats.s_charisma < pstats.s_charisma) |
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87 max_stats.s_charisma = pstats.s_charisma; |
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88 } |
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89 |
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90 /* |
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91 * Increase player's dexterity |