Mercurial > hg > early-roguelike
annotate arogue7/scrolls.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | 0298a68cc179 |
children | 1cd604c827a3 |
rev | line source |
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125
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1 /* |
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2 * scrolls.c - Functions for dealing with scrolls |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Read a scroll and let it happen |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
125
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22 #include <ctype.h> |
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23 #include "rogue.h" |
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24 |
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25 /* |
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26 * let the hero get rid of some type of monster (but not a UNIQUE!) |
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27 */ |
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28 genocide() |
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29 { |
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30 register struct linked_list *ip; |
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31 register struct thing *mp; |
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32 register struct linked_list *nip; |
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33 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */ |
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34 pres_monst=1, |
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35 num_lines=2*(lines-3); |
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36 register int which_monst; |
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37 |
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38 which_monst = makemonster(FALSE, "Genocide", "wipe out"); |
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39 if (which_monst <= 0) { |
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40 msg(""); |
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41 return; |
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42 } |
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43 |
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44 /* Remove this monster from the present level */ |
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45 for (ip = mlist; ip; ip = nip) { |
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46 mp = THINGPTR(ip); |
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47 nip = next(ip); |
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48 if (mp->t_index == which_monst) { |
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49 killed(ip, FALSE, FALSE, TRUE); |
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50 } |
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51 } |
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52 |
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53 /* Remove from available monsters */ |
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54 monsters[which_monst].m_normal = FALSE; |
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55 monsters[which_monst].m_wander = FALSE; |
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56 mpos = 0; |
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57 msg("You have wiped out the %s.", monsters[which_monst].m_name); |
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58 } |
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59 |
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60 read_scroll(which, flag, is_scroll) |
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61 register int which; |
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62 int flag; |
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63 bool is_scroll; |
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64 { |
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65 register struct object *obj, *nobj; |
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66 register struct linked_list *item, *nitem; |
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67 register int i,j; |
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68 register char ch, nch; |
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69 bool cursed, blessed; |
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70 |
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71 blessed = FALSE; |
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72 cursed = FALSE; |
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73 item = NULL; |
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74 |
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75 if (which < 0) { |
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76 if (on(player, ISBLIND)) { |
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77 msg("You can't see to read anything"); |
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78 return; |
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79 } |
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80 if (on(player, ISINWALL)) { |
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81 msg("You can't see the scroll while inside rock!"); |
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82 return; |
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83 } |
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84 |
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85 /* This is a scroll or book. */ |
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86 if (player.t_action != C_READ) { |
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87 int units; |
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88 |
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89 item = get_item(pack, "read", READABLE, FALSE, FALSE); |
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90 |
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91 /* |