Mercurial > hg > early-roguelike
annotate arogue7/sticks.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | b786053d2f37 |
children | 1cd604c827a3 |
rev | line source |
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125
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1 /* |
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2 * sticks.c - Functions to implement the various sticks one might find |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Functions to implement the various sticks one might find |
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17 * while wandering around the dungeon. |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
125
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23 #include "rogue.h" |
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24 |
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25 |
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26 /* |
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27 * zap a stick and see what happens |
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28 */ |
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29 do_zap(zapper, obj, direction, which, flags) |
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30 struct thing *zapper; |
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31 struct object *obj; |
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32 coord *direction; |
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33 int which; |
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34 int flags; |
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35 { |
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36 register struct linked_list *item; |
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37 register struct thing *tp; |
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38 register int y, x, bonus; |
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39 struct linked_list *nitem; |
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40 struct object *nobj; |
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41 bool cursed, blessed, is_player; |
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42 char *mname; |
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43 |
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44 cursed = flags & ISCURSED; |
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45 blessed = flags & ISBLESSED; |
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46 |
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47 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */ |
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48 if (obj->o_charges < 1) { |
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49 msg(nothing); |
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50 return; |
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51 } |
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52 obj->o_charges--; |
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53 } |
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54 if (which == WS_WONDER) { |
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55 switch (rnd(14)) { |
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56 case 0: which = WS_ELECT; |
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57 when 1: which = WS_FIRE; |
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58 when 2: which = WS_COLD; |
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59 when 3: which = WS_POLYMORPH; |
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60 when 4: which = WS_MISSILE; |
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61 when 5: which = WS_SLOW_M; |
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62 when 6: which = WS_TELMON; |
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63 when 7: which = WS_CANCEL; |
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64 when 8: which = WS_CONFMON; |
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65 when 9: which = WS_DISINTEGRATE; |
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66 when 10: which = WS_PETRIFY; |
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67 when 11: which = WS_PARALYZE; |
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68 when 12: which = WS_MDEG; |
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69 when 13: which = WS_FEAR; |
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70 } |
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71 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){ |
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72 cursed = TRUE; |
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73 blessed = FALSE; |
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74 } |
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75 } |
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76 |
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77 tp = NULL; |
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78 switch (which) { |
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79 case WS_POLYMORPH: |
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80 case WS_SLOW_M: |
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81 case WS_TELMON: |
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82 case WS_CANCEL: |
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83 case WS_CONFMON: |
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84 case WS_DISINTEGRATE: |
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85 case WS_PETRIFY: |
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86 case WS_PARALYZE: |
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87 case WS_MDEG: |
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88 case WS_FEAR: |
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89 y = zapper->t_pos.y; |
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90 x = zapper->t_pos.x; |
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91 |
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