Mercurial > hg > early-roguelike
annotate arogue7/trader.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * trader.c - Anything to do with trading posts |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Anything to do with trading posts |
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17 */ |
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18 |
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19 #include "curses.h" |
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20 #include "rogue.h" |
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21 |
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22 |
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23 |
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24 |
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25 |
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26 /* |
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27 * buy_it: |
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28 * Buy the item on which the hero stands |
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29 */ |
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30 buy_it() |
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31 { |
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32 reg int wh; |
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33 struct linked_list *item; |
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34 |
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35 if (purse <= 0) { |
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36 msg("You have no money."); |
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37 return; |
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38 } |
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39 if (curprice < 0) { /* if not yet priced */ |
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40 wh = price_it(); |
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41 if (!wh) /* nothing to price */ |
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42 return; |
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43 msg("Do you want to buy it? "); |
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44 do { |
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45 wh = tolower(readchar()); |
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46 if (wh == ESCAPE || wh == 'n') { |
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47 msg(""); |
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48 return; |
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49 } |
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50 } until(wh == 'y'); |
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51 } |
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52 mpos = 0; |
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53 if (curprice > purse) { |
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54 msg("You can't afford to buy that %s !",curpurch); |
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55 return; |
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56 } |
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57 /* |
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58 * See if the hero has done all his transacting |
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59 */ |
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60 if (!open_market()) |
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61 return; |
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62 /* |
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63 * The hero bought the item here |
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64 */ |
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65 item = find_obj(hero.y, hero.x); |
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66 mpos = 0; |
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67 if (add_pack(NULL, TRUE, &item)) { /* try to put it in his pack */ |
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68 purse -= curprice; /* take his money */ |
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69 ++trader; /* another transaction */ |
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70 trans_line(); /* show remaining deals */ |
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71 curprice = -1; /* reset stuff */ |
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72 curpurch[0] = 0; |
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73 whatis (item); /* identify it after purchase */ |
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74 (OBJPTR(item))->o_flags &= ~ISPOST; /* turn off ISPOST */ |
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75 msg("%s", inv_name(OBJPTR(item), TRUE)); |
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76 } |
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77 } |
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78 |
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79 /* |
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80 * do_post: |
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81 * Put a trading post room and stuff on the screen |
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82 */ |
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83 do_post(startup) |
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84 bool startup; /* True if equipping the player at the beginning of the game */ |
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85 { |
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86 coord tp; |
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87 reg int i, j, k; |
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88 reg struct room *rp; |
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89 reg struct object *op; |
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90 reg struct linked_list *ll; |
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91 |
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