Mercurial > hg > early-roguelike
annotate arogue7/weapons.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | b786053d2f37 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * weapons.c - Functions for dealing with problems brought about by weapons |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Functions for dealing with problems brought about by weapons |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
125
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23 #include "rogue.h" |
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24 |
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25 boomerang(ydelta, xdelta, item, tp) |
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26 int ydelta, xdelta; |
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27 register struct linked_list *item; |
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28 register struct thing *tp; |
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29 { |
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30 register struct object *obj; |
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31 struct thing midpoint; |
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32 coord oldpos; |
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33 |
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34 obj = OBJPTR(item); |
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35 oldpos = obj->o_pos; |
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36 |
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37 /* |
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38 * make it appear to fly at the target |
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39 */ |
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40 do_motion(obj, ydelta, xdelta, tp); |
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41 hit_monster(unc(obj->o_pos), obj, tp); |
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42 |
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43 /* |
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44 * Now let's make it fly back to the wielder. We need to |
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45 * use midpoint to fool do_motion into thinking the action |
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46 * starts there. Do_motion only looks at the t_pos field. |
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47 */ |
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48 midpoint.t_pos = obj->o_pos; /* Simulate a new start position */ |
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49 do_motion(obj, -ydelta, -xdelta, &midpoint); |
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50 |
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51 obj->o_pos = oldpos; |
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52 } |
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53 |
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54 /* |
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55 * do the actual motion on the screen done by an object traveling |
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56 * across the room. Note that we should not look at any field in |
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57 * tp other than t_pos unless we change boomerang(). |
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58 */ |
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59 do_motion(obj, ydelta, xdelta, tp) |
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60 register struct object *obj; |
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61 register int ydelta, xdelta; |
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62 register struct thing *tp; |
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63 { |
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64 |
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65 /* |
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66 * Come fly with us ... |
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67 */ |
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68 obj->o_pos = tp->t_pos; |
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69 for (; ;) { |
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70 register int ch; |
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71 /* |
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72 * Erase the old one |
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73 */ |
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74 if (!ce(obj->o_pos, tp->t_pos) && |
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75 cansee(unc(obj->o_pos)) && |
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76 mvwinch(cw, obj->o_pos.y, obj->o_pos.x) != ' ') { |
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77 mvwaddch(cw, obj->o_pos.y, obj->o_pos.x, show(obj->o_pos.y, obj->o_pos.x)); |
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78 } |
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79 /* |
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80 * Get the new position |
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81 */ |
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82 obj->o_pos.y += ydelta; |
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83 obj->o_pos.x += xdelta; |
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84 if (shoot_ok(ch = winat(obj->o_pos.y, obj->o_pos.x)) && ch != DOOR && !ce(obj->o_pos, hero)) { |
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85 /* |
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86 * It hasn't hit anything yet, so display it |
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87 * If it alright. |
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88 */ |
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89 if (cansee(unc(obj->o_pos)) && |
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90 mvwinch(cw, obj->o_pos.y, obj->o_pos.x) != ' ') { |
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