Mercurial > hg > early-roguelike
annotate srogue/misc.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * all sorts of miscellaneous routines |
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3 * |
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4 * @(#)misc.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include <ctype.h> |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * waste_time: |
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23 * Do nothing but let other things happen |
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24 */ |
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25 waste_time() |
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26 { |
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27 if (inwhgt) /* if from wghtchk, then done */ |
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28 return; |
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29 do_daemons(BEFORE); |
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30 do_daemons(AFTER); |
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31 do_fuses(); |
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32 } |
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33 |
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34 /* |
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35 * getindex: |
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36 * Convert a type into an index for the things structures |
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37 */ |
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38 getindex(what) |
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39 char what; |
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40 { |
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41 int index = -1; |
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42 |
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43 switch (what) { |
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44 case POTION: index = TYP_POTION; |
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45 when SCROLL: index = TYP_SCROLL; |
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46 when FOOD: index = TYP_FOOD; |
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47 when RING: index = TYP_RING; |
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48 when AMULET: index = TYP_AMULET; |
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49 when ARMOR: index = TYP_ARMOR; |
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50 when WEAPON: index = TYP_WEAPON; |
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51 when STICK: index = TYP_STICK; |
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52 } |
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53 return index; |
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54 } |
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55 |
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56 /* |
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57 * tr_name: |
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58 * print the name of a trap |
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59 */ |
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60 char * |
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61 tr_name(ch) |
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62 char ch; |
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63 { |
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64 reg char *s; |
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65 |
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66 switch (ch) { |
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67 case TRAPDOOR: |
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68 s = "A trapdoor."; |
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69 when BEARTRAP: |
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70 s = "A beartrap."; |
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71 when SLEEPTRAP: |
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72 s = "A sleeping gas trap."; |
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73 when ARROWTRAP: |
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74 s = "An arrow trap."; |
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75 when TELTRAP: |
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76 s = "A teleport trap."; |
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77 when DARTTRAP: |
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78 s = "A dart trap."; |
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79 when POOL: |
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80 s = "A magic pool."; |
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81 when POST: |
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82 s = "A trading post."; |
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83 when MAZETRAP: |
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84 s = "A maze trap."; |
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85 otherwise: |
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86 s = "A bottomless pit."; /* shouldn't get here */ |
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87 } |
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88 return s; |
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89 } |
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90 |
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91 /* |
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92 * Look: |
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93 * A quick glance all around the player |
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94 */ |
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95 look(wakeup) |
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96 bool wakeup; |
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97 { |
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98 reg char ch; |
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99 reg int oldx, oldy, y, x; |
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100 reg struct room *rp; |
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101 int ey, ex, oex, oey; |
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102 int passcount = 0; |
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103 bool inpass, blind; |
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104 |
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105 getyx(cw, oldy, oldx); |
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106 oex = player.t_oldpos.x; |
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107 oey = player.t_oldpos.y; |
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