Mercurial > hg > early-roguelike
annotate xrogue/maze.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 maze.c - functions for dealing with mazes |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <stdlib.h> |
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16 #include <curses.h> |
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17 #include "rogue.h" |
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18 |
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19 struct cell { |
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20 char y_pos; |
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21 char x_pos; |
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22 }; |
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23 struct b_cellscells { |
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24 char num_pos; /* number of frontier cells next to you */ |
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25 struct cell conn[4]; /* the y,x position of above cell */ |
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26 } b_cells; |
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27 |
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28 static char *maze_frontier, *maze_bits; |
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29 static int maze_lines, maze_cols; |
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30 static char *moffset(), *foffset(); |
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31 static int rmwall(),findcells(),crankout(),draw_maze(); |
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32 |
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33 /* |
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34 * crankout: |
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35 * Does actual drawing of maze to window |
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36 */ |
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37 |
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38 static |
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39 crankout() |
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40 { |
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41 reg int x, y; |
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42 |
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43 for (y = 0; y < lines - 3; y++) { |
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44 move(y + 1, 0); |
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45 for (x = 0; x < cols - 1; x++) { |
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46 if (*moffset(y, x)) { /* here is a wall */ |
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47 if(y==0 || y==lines-4) /* top or bottom line */ |
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48 addch(HORZWALL); |
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49 else if(x==0 || x==cols-2) /* left | right side */ |
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50 addch(VERTWALL); |
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51 else if (y % 2 == 0 && x % 2 == 0) { |
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52 if(*moffset(y, x-1) || *moffset(y, x+1)) |
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53 addch(HORZWALL); |
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54 else |
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55 addch(VERTWALL); |
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56 } |
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57 else if (y % 2 == 0) |
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58 addch(HORZWALL); |
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59 else |
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60 addch(VERTWALL); |
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61 } |
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62 else |
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63 addch(FLOOR); |
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64 } |
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65 } |
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66 } |
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67 |
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68 /* |
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69 * domaze: |
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70 * Draw the maze on this level. |
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71 */ |
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72 |
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73 do_maze() |
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74 { |
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75 reg int least; |
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76 reg struct room *rp; |
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77 reg struct linked_list *item; |
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78 reg struct object *obj; |
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79 int cnt; |
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80 bool treas; |
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81 coord tp; |
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82 |
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83 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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84 rp->r_flags = ISGONE; /* kill all rooms */ |
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85 rp->r_fires = NULL; /* no fires */ |
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86 } |
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87 rp = &rooms[0]; /* point to only room */ |
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88 rp->r_flags = ISDARK; /* mazes always dark */ |
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89 rp->r_pos.x = 0; /* room fills whole screen */ |
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90 rp->r_pos.y = 1; |
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91 rp->r_max.x = cols - 1; |
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92 rp->r_max.y = lines - 3; |
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93 |