Mercurial > hg > early-roguelike
annotate xrogue/pack.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | cadff8f047a1 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 pack.c - Routines to deal with the pack. |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * add_pack: |
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26 * Pick up an object and add it to the pack. If the argument is non-null |
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27 * use it as the linked_list pointer instead of gettting it off the ground. |
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28 */ |
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29 |
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30 bool |
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31 add_pack(item, silent) |
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32 register struct linked_list *item; |
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33 bool silent; |
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34 { |
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35 register struct linked_list *ip, *lp = NULL, *ap; |
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36 register struct object *obj, *op = NULL; |
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37 register bool exact, from_floor; |
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38 bool giveflag = 0; |
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39 static long cleric = C_CLERIC, |
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40 monk = C_MONK, |
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41 magician = C_MAGICIAN, |
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42 assassin = C_ASSASSIN, |
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43 druid = C_DRUID, |
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44 thief = C_THIEF, |
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45 fighter = C_FIGHTER, |
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46 ranger = C_RANGER, |
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47 paladin = C_PALADIN; |
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48 |
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49 if (item == NULL) |
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50 { |
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51 from_floor = TRUE; |
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52 if ((item = find_obj(hero.y, hero.x)) == NULL) |
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53 return(FALSE); |
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54 } |
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55 else |
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56 from_floor = FALSE; |
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57 obj = OBJPTR(item); |
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58 /* |
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59 * If it is gold, just add its value to rogue's purse and get rid |
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60 * of it. |
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61 */ |
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62 if (obj->o_type == GOLD) { |
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63 register struct linked_list *mitem; |
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64 register struct thing *tp; |
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65 |
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66 if (!silent) { |
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67 if (!terse) addmsg("You found "); |
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68 msg("%d gold pieces.", obj->o_count); |
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69 } |
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70 |
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71 /* First make sure no greedy monster is after this gold. |
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72 * If so, make the monster run after the rogue instead. |
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73 */ |
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74 for (mitem = mlist; mitem != NULL; mitem = next(mitem)) { |
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75 tp = THINGPTR(mitem); |
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76 if (tp->t_dest == &obj->o_pos) tp->t_dest = &hero; |
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77 } |
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78 |
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79 purse += obj->o_count; |
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80 if (from_floor) { |
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81 detach(lvl_obj, item); |
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82 if ((ap = find_obj(hero.y, hero.x)) == NULL) |
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83 mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR)); |
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84 else |
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85 mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type); |
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86 } |
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87 o_discard(item); |
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88 return(TRUE); |
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89 } |
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90 |
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91 /* |
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92 * see if he can carry any more weight |
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