Mercurial > hg > early-roguelike
annotate xrogue/wear.c @ 176:db1c9a21a7c3
srogue: prevent overflowing the score file name.
If SCOREFILE is not defined, roguehome() is called to find a directory
for the score file. It copies up to PATH_MAX-20 bytes from an
environment variable to a static buffer. Later these are strcpy()'d to
scorefile, which is of size LINLEN. Unfortunately LINLEN is 80 and
PATH_MAX is at least 256. On Linux, it happens to be 4096.
I haven't yet managed to crash or exploit it, but there are surely no
beneficial consequences, so roguehome() has been modified to check the
length, and the string it returns is also checked in main().
author | John "Elwin" Edwards |
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date | Sun, 02 Aug 2015 12:14:47 -0400 |
parents | cadff8f047a1 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 wear.c - functions for dealing with armor |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
133
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20 #include <curses.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * take_off: |
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25 * Get the armor off of the players back |
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26 */ |
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27 |
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28 take_off() |
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29 { |
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30 register struct object *obj; |
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31 register struct linked_list *item; |
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32 |
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33 /* It takes time to take things off */ |
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34 if (player.t_action != C_TAKEOFF) { |
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35 /* What does player want to take off? */ |
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36 if ((item = get_item(pack, "take off", REMOVABLE, FALSE, FALSE))==NULL) |
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37 return; |
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38 |
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39 obj = OBJPTR(item); |
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40 if (!is_current(obj)) { |
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41 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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42 return; |
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43 } |
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44 |
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45 player.t_using = item; /* Remember what it is */ |
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46 player.t_action = C_TAKEOFF; /* We are taking something off */ |
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47 |
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48 /* Cursed items take almost no time */ |
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49 if (obj->o_flags & ISCURSED) player.t_no_move = movement(&player); |
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50 else player.t_no_move = dress_units(item) * movement(&player); |
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51 return; |
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52 } |
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53 |
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54 /* We have waited our time, let's take off our item */ |
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55 item = player.t_using; |
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56 player.t_using = NULL; |
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57 player.t_action = A_NIL; |
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58 |
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59 obj = OBJPTR(item); |
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60 if (!is_current(obj)) { /* Just to be on the safe side */ |
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61 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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62 return; |
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63 } |
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64 |
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65 /* Can the player remove the item? */ |
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66 if (!dropcheck(obj)) return; |
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67 updpack(TRUE, &player); |
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68 |
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69 msg("Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE)); |
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70 } |
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71 |
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72 /* |
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73 * wear: |
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74 * The player wants to wear something, so let him/her put it on. |
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75 */ |
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76 |
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77 wear() |
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78 { |
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79 register struct linked_list *item; |
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80 register struct object *obj; |
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81 register int i; |
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82 |
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83 /* It takes time to put things on */ |
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84 if (player.t_action != C_WEAR) { |
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85 /* What does player want to wear? */ |
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86 if ((item = get_item(pack, "wear", WEARABLE, FALSE, FALSE)) == NULL) |
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87 return; |
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88 |
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89 obj = OBJPTR(item); |
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90 |
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91 switch (obj->o_type) { |
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92 case ARMOR: |
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