Mercurial > hg > early-roguelike
annotate rogue4/things.c @ 244:ded75a57405c
Rogue V4, V5: fix messages when viewing the identified items.
The functions for displaying the list of identified items begin by
prompting for the category of item, using msg(). Rogue V4 left this
prompt on the screen after displaying the discovery list. Rogue V5
erased the message window even if the process of printing the list
created another message which the player had not read.
Messages are now cleared in endline(), which is capable of checking
whether clearing should be done.
author | John "Elwin" Edwards |
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date | Sun, 24 Apr 2016 13:33:17 -0400 |
parents | 2dcf10d45d5b |
children | 0250220d8cdd |
rev | line source |
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12
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1 /* |
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2 * Contains functions for dealing with things like potions, scrolls, |
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3 * and other items. |
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4 * |
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5 * @(#)things.c 4.26 (Berkeley) 5/18/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
215 | 19 int pick_one(struct magic_item *magic, int nitems); |
20 void print_disc(char type); | |
21 void set_order(short *order, int numthings); | |
22 char *nothing(char type); | |
23 | |
12
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24 bool got_genocide = FALSE; |
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25 |
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26 /* |
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27 * inv_name: |
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28 * Return the name of something as it would appear in an |
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29 * inventory. |
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30 */ |
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31 char * |
215 | 32 inv_name(THING *obj, bool drop) |
12
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33 { |
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34 register char *pb; |
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35 |
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36 pb = prbuf; |
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37 switch (obj->o_type) |
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38 { |
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39 case SCROLL: |
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40 if (obj->o_count == 1) |
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41 { |
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42 strcpy(pb, "A scroll "); |
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43 pb = &prbuf[9]; |
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44 } |
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45 else |
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46 { |
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47 sprintf(pb, "%d scrolls ", obj->o_count); |
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48 pb = &prbuf[strlen(prbuf)]; |
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49 } |
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50 if (s_know[obj->o_which]) |
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51 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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52 else if (s_guess[obj->o_which]) |
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53 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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54 else |
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55 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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56 when POTION: |
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57 if (obj->o_count == 1) |
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58 { |
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59 strcpy(pb, "A potion "); |
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60 pb = &prbuf[9]; |
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61 } |
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62 else |
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63 { |
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64 sprintf(pb, "%d potions ", obj->o_count); |
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65 pb = &pb[strlen(prbuf)]; |
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66 } |
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67 if (p_know[obj->o_which]) |
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68 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name, |
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69 p_colors[obj->o_which]); |
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70 else if (p_guess[obj->o_which]) |
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71 sprintf(pb, "called %s(%s)", p_guess[obj->o_which], |
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72 p_colors[obj->o_which]); |
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73 else if (obj->o_count == 1) |
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74 sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]), |
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75 p_colors[obj->o_which]); |
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76 else |
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77 sprintf(prbuf, "%d %s potions", obj->o_count, |
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78 p_colors[obj->o_which]); |
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79 when FOOD: |
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80 if (obj->o_which == 1) |
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81 if (obj->o_count == 1) |
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82 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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83 else |
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84 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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85 else |
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86 if (obj->o_count == 1) |
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87 strcpy(pb, "Some food"); |
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88 else |
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89 sprintf(pb, "%d rations of food", obj->o_count); |
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90 when WEAPON: |
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91 if (obj->o_count > 1) |
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92 sprintf(pb, "%d ", obj->o_count); |
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93 else |
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94 sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which])); |
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95 pb = &prbuf[strlen(prbuf)]; |
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96 if (obj->o_flags & ISKNOW) |
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97 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON), |
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98 w_names[obj->o_which]); |
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99 else |
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100 sprintf(pb, "%s", w_names[obj->o_which]); |
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101 if (obj->o_count > 1) |
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102 strcat(pb, "s"); |
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|