Mercurial > hg > early-roguelike
annotate rogue5/score.h @ 244:ded75a57405c
Rogue V4, V5: fix messages when viewing the identified items.
The functions for displaying the list of identified items begin by
prompting for the category of item, using msg(). Rogue V4 left this
prompt on the screen after displaying the discovery list. Rogue V5
erased the message window even if the process of printing the list
created another message which the player had not read.
Messages are now cleared in endline(), which is capable of checking
whether clearing should be done.
author | John "Elwin" Edwards |
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date | Sun, 24 Apr 2016 13:33:17 -0400 |
parents | f502bf60e6e4 |
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rev | line source |
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1 /* |
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2 * Score file structure |
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3 * |
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4 * @(#)score.h 4.6 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 struct sc_ent { |
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14 uid_t sc_uid; |
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15 int sc_score; |
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16 unsigned int sc_flags; |
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17 int sc_monster; |
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18 char sc_name[MAXSTR]; |
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19 int sc_level; |
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20 unsigned int sc_time; |
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21 }; |
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22 |
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23 typedef struct sc_ent SCORE; |
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24 |
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25 void rd_score(SCORE *top_ten); |
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26 void wr_score(SCORE *top_ten); |