Mercurial > hg > early-roguelike
annotate srogue/disply.c @ 244:ded75a57405c
Rogue V4, V5: fix messages when viewing the identified items.
The functions for displaying the list of identified items begin by
prompting for the category of item, using msg(). Rogue V4 left this
prompt on the screen after displaying the discovery list. Rogue V5
erased the message window even if the process of printing the list
created another message which the player had not read.
Messages are now cleared in endline(), which is capable of checking
whether clearing should be done.
author | John "Elwin" Edwards |
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date | Sun, 24 Apr 2016 13:33:17 -0400 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * various display routines and flag checking functions |
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3 * |
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4 * @(#)disply.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include <ctype.h> |
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15 #include "rogue.ext" |
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16 |
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17 /* |
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18 * displevl: |
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19 * Display detailed level for wizard and scroll |
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20 */ |
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21 void |
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22 displevl(void) |
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23 { |
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24 reg char ch, mch; |
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25 reg int i,j; |
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26 reg struct room *rp; |
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27 |
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28 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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29 rp->r_flags &= ~ISDARK; |
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30 |
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31 for (i = 0; i < LINES - 2; i++) { |
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32 for (j = 0; j < COLS - 1; j++) { |
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33 ch = mvinch(i,j); |
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34 if (isatrap(ch)) { |
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35 struct trap *what; |
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36 |
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37 what = trap_at(i, j); |
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38 if (what != NULL) |
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39 what->tr_flags |= ISFOUND; |
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40 } |
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41 else if (ch == SECRETDOOR) { |
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42 ch = DOOR; |
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43 mvaddch(i, j, ch); |
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44 } |
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45 else if (illeg_ch(ch)) { |
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46 ch = FLOOR; |
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47 mvaddch(i, j, ch); |
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48 } |
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49 if (mvwinch(mw, i, j) != ' ') { |
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50 struct linked_list *what; |
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51 struct thing *it; |
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52 |
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53 what = find_mons(i, j); |
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54 if (what == NULL) { |
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55 ch = FLOOR; |
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56 mvaddch(i, j, ch); |
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57 } |
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58 else { |
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59 it = THINGPTR(what); |
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60 it->t_oldch = ch; |
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61 } |
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62 } |
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63 mch = mvwinch(cw, i, j); |
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64 if (isalpha(mch)) |
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65 ch = mch; |
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66 mvwaddch(cw, i, j, ch); |
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67 } |
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68 } |
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69 nochange = FALSE; /* display status again */ |
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70 draw(cw); |
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71 } |
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72 |
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73 /* |
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74 * dispmons: |
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75 * Show monsters for wizard and potion |
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76 */ |
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77 void |
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78 dispmons(void) |
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79 { |
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80 reg int ch, y, x; |
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81 reg struct thing *it; |
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82 reg struct linked_list *item; |
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83 |
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84 for (item = mlist; item != NULL; item = next(item)) { |
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85 it = THINGPTR(item); |
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86 y = it->t_pos.y; |
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87 x = it->t_pos.x; |
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88 mvwaddch(cw, y, x, it->t_type); |
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89 it->t_flags |= ISFOUND; |
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90 if (it->t_type == 'M') /* if a mimic */ |
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91 it->t_disguise = 'M'; /* give it away */ |
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92 } |
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93 draw(cw); |
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94 } |
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95 |
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96 /* |
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97 * winat: |
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98 * Get whatever character is at a location on the screen |
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99 */ |
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100 char |
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101 winat(int y, int x) |
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102 { |
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103 reg char ch; |
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104 |
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