Mercurial > hg > early-roguelike
annotate srogue/init.c @ 244:ded75a57405c
Rogue V4, V5: fix messages when viewing the identified items.
The functions for displaying the list of identified items begin by
prompting for the category of item, using msg(). Rogue V4 left this
prompt on the screen after displaying the discovery list. Rogue V5
erased the message window even if the process of printing the list
created another message which the player had not read.
Messages are now cleared in endline(), which is capable of checking
whether clearing should be done.
author | John "Elwin" Edwards |
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date | Sun, 24 Apr 2016 13:33:17 -0400 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * initializate various things |
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3 * |
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4 * @(#)init.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
60 | 18 #include <string.h> |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 int pinit(void); |
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23 void badcheck(char *name, struct magic_item *magic); |
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24 |
36
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25 char *rainbow[NCOLORS] = { |
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26 "Red", "Blue", "Green", "Yellow", |
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27 "Black", "Brown", "Orange", "Pink", |
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28 "Purple", "Grey", "White", "Silver", |
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29 "Gold", "Violet", "Clear", "Vermilion", |
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30 "Ecru", "Turquoise","Magenta", "Amber", |
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31 "Topaz", "Plaid", "Tan", "Tangerine", |
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32 "Aquamarine", "Scarlet","Khaki", "Crimson", |
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33 "Indigo", "Beige", "Lavender", "Saffron", |
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34 }; |
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35 |
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36 char *sylls[NSYLS] = { |
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37 "a", "ab", "ag", "aks", "ala", "an", "ankh", "app", "arg", "arze", |
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38 "ash", "ban", "bar", "bat", "bek", "bie", "bin", "bit", "bjor", |
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39 "blu", "bot", "bu", "byt", "comp", "con", "cos", "cre", "dalf", |
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40 "dan", "den", "do", "e", "eep", "el", "eng", "er", "ere", "erk", |
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41 "esh", "evs", "fa", "fid", "for", "fri", "fu", "gan", "gar", |
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42 "glen", "gop", "gre", "ha", "he", "hyd", "i", "ing", "ion", "ip", |
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43 "ish", "it", "ite", "iv", "jo", "kho", "kli", "klis", "la", "lech", |
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44 "man", "mar", "me", "mi", "mic", "mik", "mon", "mung", "mur", |
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45 "nej", "nelg", "nep", "ner", "nes", "nes", "nih", "nin", "o", "od", |
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46 "ood", "org", "orn", "ox", "oxy", "pay", "pet", "ple", "plu", "po", |
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47 "pot","prok","re", "rea", "rhov", "ri", "ro", "rog", "rok", "rol", |
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48 "sa", "san", "sat", "see", "sef", "seh", "shu", "ski", "sna", |
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49 "sne", "snik", "sno", "so", "sol", "sri", "sta", "sun", "ta", |
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50 "tab", "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u", |
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51 "ulk", "um", "un", "uni", "ur", "val", "viv", "vly", "vom", "wah", |
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52 "wed", "werg", "wex", "whon", "wun", "xo", "y", "yot", "yu", |
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53 "zant", "zap", "zeb", "zim", "zok", "zon", "zum", |
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54 }; |
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55 |
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56 char *stones[] = { |
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57 "Agate", "Alexandrite", "Amethyst", |
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58 "Azurite", "Carnelian", "Chrysoberyl", |
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59 "Chrysoprase", "Citrine", "Diamond", |
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60 "Emerald", "Garnet", "Hematite", |
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61 "Jacinth", "Jade", "Kryptonite", |
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62 "Lapus lazuli", "Malachite", "Moonstone", |
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63 "Obsidian", "Olivine", "Onyx", |
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64 "Opal", "Pearl", "Peridot", |
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65 "Quartz", "Rhodochrosite","Ruby", |
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66 "Sapphire", "Sardonyx", "Serpintine", |
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67 "Spinel", "Tiger eye", "Topaz", |
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68 "Tourmaline", "Turquoise", |
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69 }; |
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70 |
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71 char *wood[NWOOD] = { |
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72 "Avocado wood", "Balsa", "Banyan", "Birch", |
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73 "Cedar", "Cherry", "Cinnibar", "Dogwood", |
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74 "Driftwood", "Ebony", "Eucalyptus", "Hemlock", |
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75 "Ironwood", "Mahogany", "Manzanita", "Maple", |
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76 "Oak", "Pine", "Redwood", "Rosewood", |
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77 "Teak", "Walnut", "Zebra wood", "Persimmon wood", |
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78 }; |
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79 |
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80 char *metal[NMETAL] = { |
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81 "Aluminium", "Bone", "Brass", "Bronze", |
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82 "Copper", "Chromium", "Iron", "Lead", |
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83 "Magnesium", "Pewter", "Platinum", "Steel", |
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84 "Tin", "Titanium", "Zinc", |
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85 }; |
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86 |
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87 /* |
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88 * init_things: |
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89 * Initialize the probabilities for types of things |
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90 */ |
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91 void |
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92 init_things(void) |
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93 { |
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94 struct magic_item *mi; |
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95 |
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96 /* |
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97 * init general things |
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98 */ |